Arena shooters are all about fast and furious combat, so weapons play an important role in gameplay. Access to a new weapon of a good football player not only opens up a brilliant new way to attack the enemy, but also opens up something that can completely change the flow of the game at some point in time. If it is anything like its predecessors, Doom: The Dark Ages certainly has many weapons that do.
Announced in June, Doom: The Dark Ages' Revelation trailer has already confirmed a few weapons for the medieval spinoff. With the popular Super Shotgun, Doom: The Dark Ages will give the player a large iron shield that can be used as a boomerang, a plasma gun, a pole gun that can pin enemies to walls, and a variety of weapons that kill skulls and release bone fragments as projectiles. It's already a powerful weapon, but there are a few exceptions disaster weapons that are very good to be found there Doom: The Dark Ages' dark fantasy aesthetic.

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Weapons that should return from disaster: the dark ages (and how to bring them back to fit the medieval aesthetic)
Gauss Cannon
Introduced in 2016 disaster Reboot, the Gauss Cannon is a powerful plasma-based weapon that fires reliable energy. The Gauss Cannon can also go into “Siege” mode when modified. This mode forces the player to stay with the Cannon while it charges, but emits a more powerful beam that can penetrate multiple enemies.
if Doom: The Dark Ages It seems that it already has a precise bolt detector with its stock gun, the updated version of the Gauss Cannon could still hold a valuable place in the game's arsenal, perhaps if it respected the capabilities of 2016 .
Ballista
Introduced in the Doom Eternal as a replacement for the Gauss Cannon, the Ballista is an obvious choice Doom: The Dark Ageswhich is already similar to the weapon of the Middle Ages, and is related to it disasterthe ancient Sentinel warriors. Doom: The Dark Ages It doesn't take much to make the Ballista fit the dark fantasy theme, just swap out the Argent Energy bolts for more traditional projectiles.
Rocket player
A franchise staple since the beginning disaster in 1993, some modifications to the missile launcher were required Doom: The Dark Ages. To match the aesthetics of the game, Doom: The Dark Ages would make his rocket launcher look more like a grenade launcher, with a design similar to a hand trebuchet or catapult that fires projectiles in an arc.
Soul Cube
Introduced in the Doom 3 and then disappear, the Soul Cube is a unique weapon that absorbs the life force of defeated enemies to regenerate. Once full, the Soul Cube extends multiple blades and leaps into the air, latching onto a target, draining its energy and returning to the player to restore health.
don't Doom 3Lore suggests that the Soul Cube is an ancient Martian weapon and thus may not be found there Doom: The Dark Ages'prequel setting, Doom 3 not really considered canon in the current timeline, therefore The Dark Ages can put their own spin on the weapon.
BFG
Perhaps the most famous disaster weapons at all times, the BFG needs to come in Doom: The Dark Ages. Although the BFG may not fit the bill of high tech The Dark Ages' old aesthetic, the game can explain it by saying that it is an old model of weapons.