The Legend of Zelda: Echoes of Wisdom may seem like a neat experience at first glance, but once you start exploring the latest incarnation of Hyrule, you'll quickly discover just how deep this world really is.
Arguably the most expansive 2D Zelda game to be released, even if you're in a hurry, this game will last you a long time. But to keep more serious adventurers engaged, The Legend of Zelda features a feast of side quests to sample at your leisure while you play. So, which optional missions might you have missed, and which ones stood out on your last visit to Hyrule?
7 Let's play a game
The dungeon you don't understand
The story of The Legend of Zelda: Echoes of Wisdom will send you to explore the great cities scattered throughout Hyrule, but there are different corners of the area that you can easily see if you don't watch the blur. section on the map.
One of the areas easily overlooked is the east temple of Hyrule Castle which features a small dungeon that an archaeologist will answer on his visit by name. Featuring electronic enemies that you need to strategically move and a unique boss at the end, this is a mission you don't want to miss.
6 Ballyhoo beetle
Dissolution of delegation
The fact that The Legend of Zelda: Echoes of Wisdom does not tell you clearly that, after the middle of the game when Zelda can show her face again in the surroundings of Hyrule, a new quest opens up in 'the areas he looked at before. half of the game.
One of them is back with the Gerudo, where you can help a soldier who is afraid of beetles by releasing his longs for him. Unfortunately, when you finish the job, his boss will praise him for his efforts and tell him that he will trust him to destroy all beetles in the future, which is not what he expected.
5 Gift of Impa
Pony Up
If you're exploring the center of Hyrule, you've probably come across the Ranch and rented a horse for you so you can move around some parts of the map faster. It's useful, but you can't call the horse wherever you go, so it's useful in some situations.
Returning to Impa after mid-game will give you the chance to retrieve your own horse from the stable, but it's not an easy task as your horse has managed to jump into chaos, forcing you to do a rescue mission again.
4 Dohna's challenge
Buying Pajamas
Another quest that can be done after returning to Gerudo City will meet you again with the future city boss Dohna. Dohna will ask you to test the new security he's installed in the city treasury, so it's another stealth quest to get to the last chest in the long room.
With all the echo abilities available, this isn't the hardest quest, especially since you can get past the Gerudo guards if you're quick enough, but what's really worth it is the pajamas you unlock at the end, where you can heal faster. when lying in bed.
3 Ask the local cats
Kakariko Investigation
Tragedy happened in the village of Kakariko when you see that an old man lost his cat, and he doesn't know where it is. He hopes to use the Cat Clothes to talk to the other cats in town, but the only copy of the clothes is stolen by another customer.
By carrying out a chain of requests around the city and finally taking the dress for the princess's personal use, you will be able to track down the old man's cat and convince him to return to her in the city.
2 A jump track
The closest we get is to paraglider
The Legend of Zelda: Echoes of Wisdom is without a doubt the most open-ended 2D Zelda game ever released, and it's admissible for the amount of hidden mechanics that aren't available if you're willing to try.
A side quest that will test your knowledge of the game's mechanics is Glide Path, which tests your jumping skills. The game never tells you that you can hold a bird-like echo and jump over them in storms and off cliffs like Cucco in a classic Zelda game, but this quest requires knowledge of this skill. There's even a follow-up quest that will have you going down more dangerous paths set by thrill-seeking Gorons.
1 Automaton Engineer Dampe
Robo-Retribution
A hidden mechanic in Echoes of Wisdom that can't be completely ignored unless you follow a specific quest line is the automatons. These summons work separately from your Echoes, and you need to help Dampe in his workshop to unlock them all.
These robots are a huge help in larger battles where you need as much firepower as possible. You'll also need to complete a chain of other side quests to unlock all the gizmos Dampe needs to customize each automaton for you. The only thing holding these robots back is that they need to be repaired if they fall into battle too often.