the God of war The franchise has slowly grown to be smart and dark in its modern incarnation. As for the original hack-and-slash God of war The game is one of the best on the PlayStation, and it's still pretty good in terms of writing, they definitely focus more on the gameplay inherent in godly warfare than the actual story. -emotional and family covered by ancient religion.
God of war's 2018 reboot, together Ragnaroktake a step in another direction. Kratos is now wiser and darker, having previously lost his family to a bloody conflict, and although he begins the 2018 game cold and emotionally detached, he does not want peace for his children. he is the last one left. Of course, fate has other plans, sending him on a dangerous new adventure, threatening to end his life in accordance with the current ghoul prophecy. What happens to the Ragnarok is a battle with fate itself, because Kratos, although not afraid of death, is not ready to accept it. Above all, he is tired and tired and tired, and he does not want any more conflict. These various characteristics are highlighted through the story of Death and the Logger, one of the many metaphors in the world of the game, pregnant with meaning.

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Death and Logger History carry a heavy weight in God of War Ragnarok
At some point during Ragnarokas Atreus struggles to sleep, Kratos regales him with an old story about an old logger who brings wood to his village every day. At last, he was too tired to go on, and taking his things from his tree, he called upon Death to take him. Kratos cuts the story short here, but the connection is clear God of War RagnarokThe story of: the entire game rises up to the time of Kratos' death, as foretold at the end of the previous entry.
Kratos' personality also has similarities to that of the Logger, as he has lived a life defined by struggle, and is certainly tempted by the possibility of relaxation.
The story has an uplifting ending, as it is revealed at the end of the game that the Logger, after meeting Death, decided that he wanted to continue living. He asks for help to carry his tree, lighten his burden and allow him to move forward. This unexpected ending sets up a good point in Kratos' character arc throughout both games, as he defies death and prophecy through community, friendship, and trust. It is one of many examples of multi-layered storytelling Ragnarokand future games should recreate and develop this narrative device.
Why Atreus Should Have “Death and the Logger”
the God of war franchise, before and after the reboot, depends on its relationship with the legend. In the real world, the story of the divine pantheon and the war in heaven has long taught some kind of lesson or explained some aspect of the human mind: Narcissus drowned in pursuit of his own thoughts teach the dangers of self-esteem, the story of Sisyphus. punishment conveys the dangers of betrayal, and so on.
So, it's a similar simple story that relates to the more modern narrative of God of war The game itself fits into the world of mythology, which makes it easier to believe that the events of the game are actually in a wider mystical world.
How such a story applies to Atreus' solo adventure depends on his character and journey. A story about self-discovery, facing new and scary challenges, or dealing with a difficult past, can be a powerful introduction to the future. God of war title, helping to eliminate Atreus as he enters his youth, and potentially greater danger.