Two Ghost of Tsushima And Ghost of yotei It is a very good toy – the world, showing some of the best to offer the type of things. With a remarkable image, Cinematic mining, Cinematic Minority, Cleaning War and the Turn to Exteptions, the time is flying through the samurai. to Ghost of yoteiSpurker Punch pushed more victory, and the sequel would feel improved all parts. However, there is nothing perfect, and there is still a place to improve the death game.
What is the most wonderful thing that many have been critical Ghost of Tsushima back to Ghost of yotei no change. It is difficult to ignore some of the elements that experience the 2025 standards and think about how different things can be different. Let's look at some Ghost of yotei's The rare error that may have been fixed from the beginning, but for some reason, it was left as their own.
This is not meant to be a harsh critic Ghost of yotei Or lessen his accomplishments, but it will be as if it was special about the elements that could be better.
Achieved improvement may be better
Running, Riding Riding horses and simple lift
There is a lot of open game that has caused the real improvement on TV, which helps the tools or ability to please. Although there is no unlimited option in a semical place like Ghost of yoteiEven the same title as Rise to the ronin (where Glider) Look for a creative way to make more passing, but not limiting players running on foot or riding a horse.
The biggest problem is in a simple tramentical section Ghost of Tsushima. These often offers a small narrow path and feel artificial artificial. After a game like Shadow of Assassin's DesertAtsu utilizes are not his ability to rise even a small house or tower, and the lack of quick options (more than black) may allow players to become more.
A unique weapon has no transmog options
The exit is amazing, but too few of them
Same as Ghost of TsushimaAll the new clothes in Ghost of yotei feels as a reward. Regarding the details, rich in detail, and supported personal options such as dyes and the unique perks, collect and test all the new weapons. The problem is, not the same as a variety of heads, a bird, mask, mask, mask, and a few causes of weapons (only 12) to select there Ghost of yotei.
The arms are not rare that the player may have only two or three options to select for the first 20 hours. Even worse, despite limited choices, Ghost of yotei You have not already have a Tronmog feature found in the world of global activity. Players cannot combine their favorite views of the weapons of the weapons, and leave the only option to turn around between the burden, which is always wrong.
A restricted armor is building different
Added more weapons, but there is not enough optional options
Continuously at the previous time, though Ghost of yotei Weapons ASU weapons are widely circulated, such as the first game, they do not provide real repairs. The revised warriors around “weapons,” the request player to use personal weapons against specific enemies, if the division of stealth and warriors cannot be changed.
The amount of upgraded and renewal weapons add less, but most of these bonuses – a bit of the health of Atsu, who has left their enemies instead of three, or provide other bonuses. A simple skill tree for each weapon does not help even enough game-changing perks or attacks to encourage original players.
Optional options that are less important
The choice of seeking and discussion is often unreasonable
Sucker Punch not available Ghost of Tsushima or Ghost of yotei To be an open-open open rpjing, because Jin and Atsu are ahead with a particular person. However, the game often offers dialog options that seem to affect the answers to some claim but not feeling too much. As the procedure of the title it is difficult to make a lot of decisions – that may allow players create different versions of Atsu in the end and may solve other endings.
The clear example is about to meet enemies with enemy ends in the same way: The last opponent is committed and gives Atsu to the next goal. Players cannot decide whether to relieve them, and this lack of agency feels like missing games, causing these games growing as long as the game is growing.
A kind and negative attitude
You can do a lot to the human enemy
One of the biggest comments of Ghost of Tsushima Many of their enemies, understood in some directions, given the location of the game world. Ghost of yotei Improving improvements, the introduction of new types of enemies with unique weapons and attacks forcing players are still used to the player, but they are still less likely to grow. Whether rare predators like a bear are accused directly Ghost of Tsushima And the same character is the same.
In addition to the lack of variety, Ghost of yotei's Enemies AI and the moral can find renewal of more meaning. The enemy is still shouting before the arrow shoot, even if there is no companion; Stealth remains easy to use, with Foes often stands with their obvious back, staring at the wall without open area; And the mechanical mechanism helps little. As a result, most warriost competitors begin to feel over and over again before it is interesting – but more in the moment.
Forced to, a Combat Retain
The mission or findings ends in the same side
No one denies that they are both Ghost of Tsushima And Ghost of yotei Display unique warmarks, some of the best bombs in dress, the fluid movement, violent movements and inexperienced processes that do not rely on the lock. However, when the pursuit and meeting surrounding this great system, Ghost of yotei Feel out of date and lack of life skills.
Almost all the pursuit and the same mission concludes: Army, slaves, mercenaries, or Roni, suddenly from Atsu and attacking Atsu or who helps. The worst part is the structure of “Enemy waves” of 2025 standards, unfamiliar and predicted after a few hours. As a result, some of the physical metals, such as the glorious hunter of wildlife, or rare work that do not fight, and do everything in the repeated sea. Besides, even attsu get a spear (yari), as it is Ghost of TsushimaThe game is no longer a horseman, who feels that no other sense.
The structure of a lot of sinomatic
The game is often cutting
The first example of escaping for the enemy shows good Ghost of yotei's It was too much penetrated, the sinematic structure that was taken from predcessor and familiar to the first title. In almost every mission, the game is often disturbed by black games, small pines in a sudden form, either update or update in straightforwards after straight warfare.
In many situations, players cannot rob their swords or their legal swords – in spite of the game, including the weapons or weapons. In the pursuit of the syinematic stories, Ghost of yotei Sometimes it is frustrating to not allow players to complete in their world or move in.
Struggle with hard but no root
Duel system is good, but what else?
With the best battle, one of the proud places back from Ghost of Tsushima The Ghost of yotei The signing systems for Besses and everything. One-on-on-on-one, made in the Sinematic camera corner, took the spirit of the usual favorite Samurai film and still feeling fashionable and hard. However, as long as the system is amazing, at the end of the second game begins to feel repetition and needs new ideas.
Compared, Shadow of Creed CREED – Claws of AwajI recently added the original part of the player who praised the player for the kind and creation. Would be good at least some Ghost of yotei's Boss Boss Boss deepens something different but not depending on the same faces in the face with the face of a small boss battering model every time.

- Published
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2 October 2025
- Esrb
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Mature 17+ / blood and gore, drug references, violent violence, language, peace, use of alcohol
- Editor (s)
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Sony Sony Entertainment
