There are many games about witches, but not the same number about witch hunters, but it doesn't matter that there is Witchfire. now. You play as a certified badass hired by the church to hunt down witches who scare the life out of you.
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You have your physical abilities, an unusual affinity for magic, and immortality that takes the form of bringing you back to the basics every time you eat dirt. However, your main asset is your weapon, which is used to shoot buckets of witch bullets at anything that threatens. Acquiring information takes time and resources, but these are the ones you should invest in.
7 voltage
No need to tweet
Although it is the first demon weapon you get, the Vulture can be effective in many situations. As the crowd gets more and more popular, this crossbow will become more and more of an asset. It is said to be one of the first creatures created by the witches when they entered the church.
When fired, the flaming arrow pierces the first target before hunting down the next. If you want to be like Yondu, this weapon can get you close. Its high damage output, speed, and repeatability make it perfect for taking down stronger enemies or taking out weaker groups.
6 Echo
Back burner
Of course, the gun is coming here, and it has an appropriate name because of the kickback. However, this part of the Echo will not slow you down, because your power can gain its power. As a gun, it has decent stopping power and good spread for a combat unit.
As a melee weapon, you can take down enemies quickly as you engage them. For more stopping power and damage, Echo's pellets can apply Burn to enemies with a special shot that explodes, causing the burn to spread to more flammable targets.
5 hail
Pinpoint weather phenomenon
It makes sense that a fast-paced game like this one would encourage fast weapons that aren't as focused on accuracy, but Hailstorm needs to be appreciated. This is the second ranged weapon you can equip and comes with a luxury scope.
It has some of the highest damage output of any weapon, so it can take out some of the toughest enemies (like the Warden) before they even realize they're in range. you. His position requires you to develop well, but a good application of Hailstorm will allow him to literally bring down a storm on the field.
4 Hangfire
Slow Bullet, Bigger Bang
As the second revolver to come into the fold, the Hangfire has a powerful feel to its cool name. It also has a satisfying metal click on each shot and its stats make it good at close and long range. It literally lights up when you unlock its signature ability that completely changes its ammo.
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The bullets turn from projectiles into mini-explosives that can be placed on enemies, objects, or the ground and explode each time you repeat. This mainly allows you to create traps or kill some of the tougher enemies by covering them with bullet bombs.
3 Ricochet
The crowd jumps around
It can be tricky to use a fast-firing shotgun that causes the barrel to bounce all over the place, but Ricochet is different. It requires you to shoot in bursts to be able to control, but the steady fire makes it good for keeping groups and people at bay.
Even though it's a wide range weapon, it balances well even when you're far away from your target (within reason). If you're wondering about the name, that's where the magic comes in. Ricochet gains the ability to tag enemies so you can bounce multiple bullets between them for constant damage whether you're in the middle of a fight or sneaking around. corner.
2 hunger
Need to Feed
The first handgun you get may seem intimidating because it is. Hunger is so named because a demon infused it to make those who use it always hungry in battle. This is meant to be a close range weapon for a reason and the reason is that it wants to move between enemies, picking them off one by one.
Although he has moderate damage, he has some of the highest stopping power in the game, making even the largest enemies bow to his shots. These shots become more powerful by feeding off critical hits and converting the bounced bullets into powerful shots.
1 Psychopomp
Don't stop blasting
If there's a weapon that can be said to be hungrier than Hunger, it's the short gun called the Psychopomp. A passive weapon that won't easily disrupt enemies but deals a lot of damage while allowing you to stay mobile. It relies on a nice stamina pool to stay active, but its hidden power won't stop firing if you keep feeding it.
By combining it with constant combat, you'll always be recovering ammo so you don't get hit by crazy reloads. The further into battle you go, the more Psychopomp rooms you'll reset so you can enter right away.