Tales of the Shire, War of the Rohirrim have a great deal in common

Lord of the Rings will see several new properties in the next few months: Tales of the Shire: A Lord of the Rings Gamyes, yes Lord of the Rings: War of the Rohirrimanimated film set a few centuries before the events of the War of the Rings.




These two new properties share something beyond their narrative context: their artistic style deviations. If most of the Lord of the Rings property since Peter Jackson's Lord of the Rings Both films experimented with reality Tales of the Shire SY The War of the Rohirrim adopted a very unique style of art that is different. Not new to animation Lord of the Ringsbut these two publications break a trend that affects the image of Lord of the Rings since the release of the films that made Tolkien's world seem familiar.

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A Lord of the Rings setting can open many doors for Tales of the Shire

The Shire is a setting in The Lord of the Rings, and Tales of the Shire could benefit greatly from adding an additional town.

The importance of Tales of the Shire's Art Style


According to Tales of the Shire SY The War of the Rohirrim is a video game and a film each, they should be approached with different art forms, but unfortunately this is not given. Lord of the Rings Video games have had a tendency to adapt to realistic art styles, which often don't translate well, as seen in Gollum game, where a streamlined and simple art style and a better fit with the developer's budget and time frame would be better.

Tales of the ShireThe simple art style is both colorful and charming. It's very different from the artistic style of Peter Jackson's films, but it's also different from Lord of the Rings video before it. Instead, it brings more similarities to other fun games like Animal Crossingwith a bright and vivid color palette, very simple character models, and looking more like a simple painting than anything trying to be realistic.

It fits the genre and tone perfectly, and suits the atmosphere of the Shire far more than the actual style. The models of hobbits and other characters are depicted as charming, and the sense of safety and warmth of the Shire is at the forefront of the game.


A completely different take on The Lord of the Rings

Lord of the Rings: War of the Rohirrim it's not a great game, it's a war movie, but the animation is a tool and doesn't inform the kind of story it shows. Animation is a great medium for showing dramatic scenes, and it costs more than live action but looks better for the same budget.

Although there are many types of art in the world Lord of the Rings It's incredible to translate into a moving art form, The War of the Rohirrim is very distinct from the anime, especially in its character portraits, but the costumes and world architecture remain true to that of Rohan as described by Tolkien, achieving a blend of nice Lord of the Rings style in the anime world.


New media for Lord of the Rings should continue the trend of taking motion pictures and experimenting with different types of art, especially since CGI in movies has become easy to see. Instead of trying hyper-realism through CGI, we should consider moving in another direction with animation and beautiful art that brings Tolkien's world to life, and these two efforts can be It's the first step.

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