Key Takeaways
- Sony is still investigating the Concord failure.
- The company believes the game didn't have enough “gateways” to ensure it lived up to player expectations.
- Sony's “siloed” organizational structure may have contributed to Concord's failure, said the company's president, Hiroki Totoki.
The PlayStation failure is still under analysis agreed bysaid Sony president Hiroki Totoki. Company officials had as much to say in a recent Q&A session, which saw him speculate on some of his reasons. agreed by ended up the way he did.
The first and last game from Sony's Firewalk Studios division hit the market on August 23. It was closed just two weeks later, with agreed by thus becoming what is considered the costliest failure of Sony's direct services efforts to date.
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Old GTA Dev Comments on Concord Studio Shutdown
A former developer of Rockstar Games, who worked on many GTA games, agreed with Sony's decision to close the studio behind Concord.
Now it is agreed by Emphasizing that it will not be returning in any shape or form, Sony Chairman and CFO Hiroki Totoki reflected on the long game during a Q&A session held after the company's latest earnings call. Among other things, the executive said that Sony remains “in the process” of what went wrong with Firewalk's heroic shooter. Totoki offered some theories about this, such as noting that all new IPs carry inherent risks and are not guaranteed.
Concord didn't have enough 'gateways,' says Sony president
The head of Sony thought so too agreed by did not have sufficient “gateways” in the form of “user testing” and other forms of evaluation. Another problem they may have encountered is the timing of these checks. “We should have completed these gates earlier than we did,” he explained. In fact, Sony didn't seem to know that the game could be a big flop until after agreed by the open beta failed to generate much interest a month before the market launch of the heroic fighter.
Sony's organizational structure probably didn't make Concord
Totoki also admitted that Sony's corporate structure may have contributed to its failure agreed by. In fact, he described Sony as a “silo organization”, suggesting that each of its divisions is currently isolated and admits that this could create a rift between them. agreed bythe case.
NA agreed by Ending up as one of the most high-profile failures in Sony's history, it remains to be seen if their fate will make the gaming giant rethink its foray into streaming services. In fact, the only other streaming service game Sony has released in 2024, Helldivers 2ended up hitting him hard; sold more than 12 million copies in its first three months on the market, becoming the fastest PlayStation game to reach this figure. Until late 2024, Sony still has live-action titles in the works, including Haven Studios. Fairgames and Bungie long distance effort. The latter is believed to be aiming for a launch in the second half of 2025, then Fairgames there is still no temporary release window.