Should you give the ward sensor to Richter or Captain Zotov?

There are different factions that live in the world Stalker 2: Heart of Chornobyland there will come a time when players will have to take sides. The player must make the first of these choices near the start of the game by giving the Ward Sensors to Richter or Captain Zotov. Depending on the player's choice, his progress will change, and he will either side with the Ward or the free Stalkers.



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Differences give sensors of the ward to Richter or captain Zotov

At the end of “Needles in a trash can“Mission, players will receive Ward Sensors from Squint and need to decide whether to give them to Richter or Captain Zotov Stalker 2. Choose one over the other will change the gameplay experience for the next few tasksamong them Behind the Seven Seals' great mission. This option will allow the player to side with the Ward party or the Stalkers.

The section below examines each option in detail and how it actually affects the story of Stalker 2 for the next two hours, helping players make the best choices for their gameplay.

What happens when the player gives the sensor to captain Zotov's ward?


Here are a few hours of gameplay changes players can expect after giving Ward Sensors to Captain Zotov Stalker 2.

  • to get 1,350 tickets from Captain Zotov after handing over the sensors.
  • Players can go directly to the Sphere and enter the IPSF outpost; Contact with Zotov will open the door for the player. Here, the player has the option to take the stealth mode Solder position or going in guns blazing.
  • Exit the Small Area via the western checkpoint that leads to the Chemical Plant area.
  • Meet with Colonel Korshunovleader of the Ward party, and eliminate Chornozem's thugs during the mission “Answers come at a Price”.
  • Colonel Korshunov and Ward's party in general view Skiff better.

What happens when the player gives the ward sensor to Richter?


Here are the next few hours of gameplay changes players can expect after giving Ward Sensors to Richter Stalker 2.

  • to get 2,024 tickets from Richter after handing over the sensors.
  • Richter will first send Skiff to the Abandoned Communications Center to gather intel on how to get into the Sphere.
  • After looting the corpses of IPSF soldiers and fighting the Poltergeist (optional), the player will receive a letter from the dead soldier with code 2765.
  • To enter the Sphere, players travel through a tunnel beneath the Acid Anomaly to access a security door and enter the Sphere.
  • Exit the Small Area via the northern checkpoint that leads to Waste area.
  • Meet with Star, leader of the Spark factionand enters the nearby laboratory during the “The answer comes at a price“mission.
  • Scar and the other members of Spark's faction take a better look at Skiff.


Who is the better choice – Zotov or Richter?

The Sphere is very guarded and full of enemy soldiers that can be difficult to deal with, even on the new difficulty. Therefore, keeping all game variations and developments, giving the sensor to Richter or Captain Zotov has a special advantage. Furthermore, both choices lead to more or less the same point in the story.

  • If you want a a quieter front door in the Sphere, apart from a few skirmishes, and don't mind doing an additional missions to enter quietly, providing the sensor Richter is a better choice.
  • On the other hand, if you want directly to the Sphere deal with Solder, manage to enter quietly through the main door, and manage the soldiers guarding him if found, providing sensors Captain Zotov is a better choice.



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