Path of Exile 2 shows Diablo 4 was wise to remove a D2 feature

SUMMARY

  • Path of Exile 2 maintains an item identification system similar to Diablo 2, requiring players to use Scrolls of Wisdom or specific NPCs.

  • Path of Exile 2's easy access to Scrolls of Wisdom and NPCs to identify makes the mechanic more of a distraction than a meaningful gameplay element.

  • Diablo 4 ditched the item identification mechanism to provide a more modern gameplay experience.

Path of Exile 2 was well-received, even at its inception, praised for its refined ARPG gameplay, compelling story and atmosphere, visuals, and technical performance. At the same time, we could not avoid light criticism in some areas – namely the loot system and the unbalanced game for Path of Exile 2. While these areas certainly need attention, there are still other annoying mechanisms to be found within Path of Exile 2The game that was also found in Blizzard's Diablo 2 – that's one Diablo 4 chose to remove for the better.

Path of Exile 2 is like Diablo 2 in many ways, it shares not only the dark and gloomy setting and the isometric view, but most importantly, many of the gameplay mechanics as well. However, when Diablo 2 is one of the most popular entries in the series, some of its systems are quite old at this point. now, Path of Exile 2 introduced a game system that was there Diablo 2and show it at the end Diablo 4 it was wise to remove the feature from the entire game.

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Path of Exile 2's aging detection mechanism

Like Diablo 2, Path of Exile 2 makes players figure out some things before using them

LIKE THAT Diablo 2, Path of Exile 2 requires the player to identify certain items before using them. Sometimes, when the player collects dropped loot, the item will be marked as “Unknown” until the player can identify it, using a scroll of wisdom or a special NPC they pick up for a while. Path of Exile 2the campaign. Until this item is found, players cannot see their stats and therefore cannot always know how it will benefit their character in any way. Unfortunately, while it's not a difficult system to manage by any means, it often feels more like a chore than a meaningful game mechanic.

Not all items are there Path of Exile 2 It requires identification, because common objects, money, and some others skip the identification process.

What is really interesting Path of Exile 2The identification mechanism allows the player to access an NPC named “The Hooded One” at the beginning of the game's campaign. Since then, The Hooded One stays at the camp, where players can talk to him and let him identify free items. That's why Path of Exile 2The base gate function has no cooldown and is completely free, meaning players can simply return to the base at any time if they need to figure something out, without having to use scrolls. -a book of Wisdom, unless he prefers to figure things out along the way to keep his gameplay intact.

Aside from The Hooded One's presence in the game, Scrolls of Wisdom are very easy to obtain. Path of Exile 2. Because of the ease of knowing what's inside Path of Exile 2the whole system is almost more annoying than it needs to be. The mechanism may be justified if it is linked to other systems, such as the creation or management of resources, but it is a time-consuming process without challenge or strategic depth. Fortunately, however Path of Exile 2 is only in early access, so the entire system will probably be gone before the game reaches the 1.0 release state.

Diablo 4 allows players to use items without identifying them

This is the last one Diablo 4 brilliant, although it can be said that it falls short in many other areas Path of Exile 2 distinct from. Diablo 4 he eventually removed the series' identification mechanism to address criticisms of the system and provide a more modern and streamlined gaming experience. As modern gamers generally want to play their games unencumbered by unnecessary gameplay steps, Diablo 4Removing the identification mechanism as before Diablo The game not only simplifies the gameplay for newcomers, but also shifts the focus of the game from trivial matters such as inventory management and more to elements that add depth. the strategy of the game.

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