Summary
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The ending of the open open game can make or break the experience of a player.
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Some matches are struggling with satisfactory conclusions, causing rebate from some players.
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The problem seems to be a lack of creativity, the end of the payment, or sudden closure can affect receiving the game in general.
The worldwide games have long been between some of the largest and most beloved buggles, the fulfillment of the unforgettable items and the facts of the FICIC and the situation. With all the good games is a good narrative, and there is a lot of titles that create good fiction that ends in a satisfactory way.

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However, there are many examples of the history of the story, or the end of their markings in many ways, and controls are changing and sometimes receiving the conclusion. It is not easy to close a long story and spreading in the fans, but sometimes the end does not stop for most players.
SPERING warnings: Due to the state of studying the balanced end, history lords are included below for each video game described on this list.
1
Bozy 2
The issue of many endings
The badly distorted The series is one of the few toys where the karma system has affected the game in a meaningful way, from the time of the end of the end of the end, good or bad. Traveling across an open environment and the basic attacks on many enemies ends with a final decision that changes the results of the history of Cole.
The most important issue of building Bozy 2 This has two endings with two different products, the canonicity of good and bad endings are contrary to the cole, and the end of their choices, but their choices are worthless. And the good ending includes a cruel signal that the Cole is still alive, but it doesn't work anywhere, it is like a strange egg.
2
Fallout 3
Whether the heroes die or pay the DLC
Fallout 3 It was delivered to the test after the full interview and well-moral choice, but its original end became one of the most debates of RPG history. After guiding is a vast open world and deciding the fate of the capital wasteland, players are fatory sacrifice themselves. The biggest problem is the end of the game immediately, cutting up or the possible product to make decisions.
The real cause of the final conflict is the lack of reasonableness. Although players have strong radiation such as Fawkes, they could not do the last job, even though they wanted the player. Dissatisfaction is a lot of a lot of Bethesda later Steel Steel DLC to expand the campaign and offer another answer. This has been successful in a successful way that is closed behind the payment, and all overgoing criticism and all damage, what damage, has always been.
3
Starfield
The end falls to the meaningless account
Starfield Aimed at other to be caught by the Cattern of Bethesda's success and searched for the most. However, despite the great moments and end to exploit, its ends allow the vulnerable taste of many players, selecting the way of philosophy that relied on the consideration and regular cycle.

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The biggest issue of the end is the lack of creativity. This procedure is also found elsewhere, especially in There is no heaven, who shared a lot of equality Starfield. End is no emotional importance and feels like a copy of the great hypothetical question that didn't dare ask. Courageous experience that was not sufficient for many, in a game that had a great deal of assurance and longing.
4
Cyberpunk 2077
When options are okay
Cyberpunk 2077 It was a game that was with a lot of pain but it has become the world's open title. Many options begin at the beginning, and the game shows a growing map that may take many hours of content and its mission. However, the end was suffering from many choices that ended in another way, and the toys fight satisfactory closures in another story.
After a long journey and repairing counting and the development of the game, the last choice of the player seems to ignore the real decision during the game, and some aspects of the relationship didn't care much about the conclusion. Option is too shared in a game that is considered important, and the end that is insufficient intention.
5
There is no sky
There is nothing there
For a game open and free There is no heaven, But it will stop his way of doing, it is like a real number. After a lifetime and mining exploration, only players go to the center of the galaxy in search of answers.
In the end, the statement that the game was just a simil, and the original ending became loop, unconsciously but did not make much more. The lack of concrete end and the end of the end of more philosophers must be for many players, and even insulted some.
6
Far from 5 Lamentations
Too short, the other unbelievable
Far from 5 Lamentations has one of the best endings of all games – and one of the dumb ones are also. The narrative is built around the dangerous culture, with players who work on it, but the story is short and all over and overwhelms and nonsense.
The problem is from lack of control of the player. The game ends with the nuke, and nothing can be done to stop, besides choosing the other end. There are also the third secret, which seems to be quiet as a nuclear disaster, which allows playing games at 10 minutes by selecting the assembly and to allow the credit. They both bother bold, but for many players, and no closeness or satisfaction, but easily deception is not a good conclusion.
7
Red Dreelment Red Dreelmation
Siless despite the sadness
The original story of the original Red Dreelment Red Dreelmation It is a great deal of respect as one of the best of all play, but the end has the good comment. After a long journey and difficult to try to leave the violence before, the government cut off John, and not far from him or met with all the priorities.
Then the player's views were moved to his son Jack, with a fast match for years later, because Jack was hunting a Ross for a last shootout. The game then ends with a break in a movie style that seems silent, walking in a negative action in the event that is considered to be the last revenge in the game. Some say the need to stop the cycle, while others say that violence is constant, even to Jack's killing without easy practice. It is still in control and deep emotion and memorable, only separating it.

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