Never Get Tired Of Video Game Weapons

Conflict is important in video games. Playing them isn't always meant to be fun, but requires you to master various mechanics, systems, and concepts to get the full experience. Sometimes it can be fun to jump into something intentionally forgiving, but mostly, I'm all for games kicking my ass if I refuse to play by their rules.




In a first-person shooter, this tension must be balanced between the awareness of the player's strength and endurance, making him feel like he has received the attack of bloodshed. But in order to see that, the guns and equipment we used had to feel realistic and realistic. Despite being overshadowed by the ever-increasing cases of malaria that made exploring the open world a bit of a chore, one thing Ubisoft's Far Cry 2 has going for it is the feel of its weapons.


Far Cry 2 understands the importance of a good feel gun

The player shoots an AK-47 and causes a huge explosion in Far Cry 2.

When I played Far Cry 2 as a kid I never got on with it. Ubisoft had to build on the current open world model, and this sequel was not afraid to take risks even if it meant alienating most people. There is the above-mentioned malaria, which is valid during opening hours and remains a constant obstacle unless you seek a cure. But the most impressive mechanics come down to the guns you use, and the characteristics of each of them.


Far Cry 2 was unintentionally funny because of the killing of pets. I will never forget a Zebra backing up with a jeep to open my car door to kill someone. Oopsy daisy…

Set in present-day Africa in the middle of a civil war, you choose a character who is tasked with killing a mysterious mercenary named Jackal. You are sent to work undercover, dropped on a continent with nothing but a fake passport and your own skills. This means you'll be buying weapons from black market vendors or picking up rusty guns from enemies to survive. There are no items to play with, meaning you have to think on your feet to survive.


I remember being stuck with some really horrible guns for hours, most of them covered in so thick rust that it was difficult to put them back together. Far Cry 2 addresses this problem with realistic and violent animations that allow players to disrupt each weapon as they pull bullets from the room or throw magazines at them. the hope that it will solve the problem. If the weapon is hitting too much, sometimes it can be easier to discard it and adjust your strategy.

Fun fact – Far Cry 2 has moved all of these weapon failures from a left-hand perspective because it's more interesting to watch the player.

Enemies suffer from a similar problem, making combat encounters more interesting as they are in a constant state of push and pull that can happen. Similar to when your weapon breaks in The Legend of Zelda: Breath of the Wild. You will curse with frustration, but replace that anger with innovation because the strategy strategy turns to the absurd because each game system encourages experimentation. they are What is Necessary as a source of tension, and in general, Far Cry 2 offers players enough tools to push it.


Stalker 2 continues the tradition of weapons

Stalker 2 RPG.

Far Cry 2 and Stalker 2 have a lot in common. Both are shooters that take place in open worlds that players can explore at their leisure – even if that means wandering into unplanned areas and paying the price. Stalker 2 also focuses a lot on weapon compatibility, with the storage of your gear being essential to survival.

You start the game with a small loadout, and every human enemy you kill may drop ammo that you can pick up from guns or parts. If it is in better condition, and you have not tried to improve your own equipment, sometimes it is easier to replace them completely. Every time my weapon goes on strike, it annoys me, but also invites additional suggestions of mechanical complexity that I have no choice but to account for. Stalker 2 is a merciless game that hits players over the head at every turn, but because it wants them to be smarter, harder and ultimately better.


Stalker runs with energy thanks to the Sprinting mod.
Stalker sprinting photo provided by NickMillion.

Weapons in Stalker 2 and Far Cry 2 will degrade over time, with guns showing a more noticeable degradation the more abuse you do. Fail to repair or replace one of them and you will pay the price. This is the kind of conflict I like in video games, where there are immediately defined structures, and you not only learn from them, but also enjoy what many say are unfair restrictions. It's also great to see weapon animations where the goal isn't to look cool, but to let things go wild.

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Stalker 2: Heart of Chornobyl is the long-awaited follow-up to the apocalyptic first-person shooter. As a Stalker, you must enter the deadly Exclusion Zone, fight mutants and warring factions, in search of valuable artifacts.

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