Metal Gear Solid Delta Dev comments on Remake fidelity

Key Takeaways

  • The success of the Silent Hill 2 remake sets high hopes for the upcoming Metal Gear Solid Delta.
  • Metal Gear Solid Delta: Snake Eater producers have stated that the game aims to feel faithful yet modern to players, balancing nostalgia with the comfort of today's quality of life.



Metal Gear Solid Delta: Snake Eater Producer Noriaki Okamura commented on the upcoming update, saying that the developers wanted to make it faithful, but not “old” when playing. The future Metal Gear Solid Delta: Snake Eater is the second major update that Konami has been working on, after the recent release Silent Hill 2 innovation. So, there is a lot of hype around it.

Despite the amount of fear fans have going into these projects, the Silent Hill 2 The remake was a huge success, selling over one million copies in its first three days and receiving excellent reviews from critics. Most of the Silent Hill 2 The remake was faithful to the original game, while updating a few rough patches for a modern audience through a new battle system. How to make a faithful remake commented on Metal Gear series producer Noriaki Okamura, who outlined this goal in the revision of A snake eater.


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In Play issue 46 (obtained by GamesRadar), the Metal Gear Solid Delta The producers shared that the studio aims to recall the memories of the original, but to make sure that it does not play or feel like a 20-year-old game, it needs to balance nostalgia and modern comfort. Okamura commented that the creators believed in renovating the image A snake eater it was necessary at first, but then the team realized that these modern and modern images did not mix well with some elements. He specifically pointed out that the graphics update could ruin the feel of the original game. Okamura wants players to feel that even though the image is new, it remains the same A snake eater which fans remember from 20 years ago. “Our whole goal when we're doing this update is to make sure it's still like the game we played 20 years ago, not make it look like an old game,” Okamura explained.



Another area that Okamura wants to improve is A snake eaterThe controls, with the game featuring a “new type” control system that makes it more in line with the latest entry in the series. However, Delta It will also feature the Classic control system for fans who still want to use it. The goal, in Okamura's eyes, is to Delta to feel faithful to the original A snake eaterwhile making sure that the game doesn't feel old or clunky to play.

Our whole goal when we make this update is to make sure it still feels like the game you played 20 years ago, but not make it feel like an old game.


Okamura then said that when doing renovations A snake eater in the Deltathe studio didn't want to make “unnecessary” changes that would take people away from the experience. He also kept it for a while DeltaThe approach is to make things easier for new and old players, because Okamura believes that the best results of the game will still feel nostalgic for the renewal of long-time fans. Metal Gear Solid Delta: Snake Eater may not be released until 2024, so fans will have to wait and see if Okamura's statement of confidence holds true.

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