After listening to the jazzy intro to Murder on Space Station 52 and embracing his hand-drawn art style, I sat rubbing my comic-loving little feet as I watched the opening cinematic of Edward Locke the roboticist. and eg. – talkative actor, arrived at the space station.
You play as this replacement mechanic, sent to Space Station 52 to retrieve the previous mechanism that suddenly disappeared. Edward's first day on the job allows you to get used to the point-and-click controls, and everything is going well until he finds the body of the former manufacturer strapped into a machine in the Space station. He was obviously killed, and his forehead was split open and an old key was stuck into the wound, the signature of the Keychain Killer, who is still imprisoned in the Space Station. And since the local police don't seem to care much, Edward chooses to go down to the bottom and catch the killer.
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The game's art style and charming musical score are a great combination to demo levels, adapt to the game and learn how to solve the puzzles. Edward passes by after finding the body, and you have to solve a series of difficult questions to get permission to leave the coroner's office after waking up and being cleared as a suspect. This involves doing things like interrogating the local sheriff, building a mechanical doctor who tells you dad jokes the whole time, and making sleeping gas to knock out the guards' hearts. in the morgue.
Killing in Space Station 52 asks you to think carefully inside and outside the box when you do puzzles, but some of them felt a little. ALSO mess with the solution. As I played, I appreciated the game's beta testing Discord channel, happy to find many search results in the chat log for puzzles I found myself stuck on – at least I wasn't the only one frustrated.
One of the original puzzles was to replace the simple fuses in a machine, but the instructions given to you are vague. I ended up going back and forth between the guide and the game: the puzzles don't fit where you think they do, and the buttons that seem to offer the solution aren't where you need to click when you think. you had a eureka moment.
I appreciate that the game sets the riddle – sure, the fuse puzzle made the machine work again, but it still doesn't change the fact that Edward is a robot who needs to find some kind of organic substance to trick the machine into giving him. This clean bill of health is his. It took time to figure out how to play the game he needs you think, especially at the first level. This frustration was running with guided instruction, but the method made me more frustrated than anything.
It highlights one of my favorite games: when you find something you know you need, but you don't get it until the game decides it's time. When Edward arrives at Space Station 52 and gives the dock master a second, nonsensical quote about who he is right after giving me one in the intro, I find myself sitting there his toolbox in his pile of possessions. I knew I was playing a maker – Edward wasn't smart about it as he jumped out of his story – so I tried to get the box I knew I needed.
All I got was the same tasteful text over and over again about Edward's sadness at seeing his whole life packed in a box. I was tired, I went to the next screen, where it said I needed the toolbox, so the game instructed me to get it, and suddenly I was able to collect the toolbox.
As you go through these twisty paths, sometimes backtracking to puzzle progression, Edward has a sassy comment about everything. Cute at first, but gets old before the end of the lesson. Edward makes it clear that he is a sarcastic and impatient man, but his temper quickly fades. You're trying to solve a puzzle, and his vague comments about each item quickly become annoying as you try this, that, and the other for a solution. What starts out funny turns out to be unhelpful and annoying.
If you can get past Edward's profanity, the story of Murder on Space Station 52 is worth checking out. Puzzle fans who enjoy the chance to scratch their chin before the solution is revealed will find so much for love, but be prepared to cut that hand out of your hair when you're desperate for a messier answer. The air of mystery and the feel of the gameplay are perfectly matched, but man was I glad to step out of Edward's shoes for some peace and quiet as the credits rolled.