Katamari Damacy Damacy Describe a reason to leave Bandai Namco

Summary

  • Katamari Damacy created Kithahashi's Takahashi declared that he left Bandai Namco in 2006 to cooperate with the Creator from other countries.

  • Takahashi believes he can get more comments for creating matches by working with many people around the world.

  • The new game of Takahashi, to T, to T, is inspired by Japanese school and culture if introduced unknown.

Because the development of his last game is close to their completeness, Katamari Damacy The Creator of Keita Takahashi declared why Bandai had left Bandai Namco in 2006. The old Katamari Damacy The designer also spoke of inspiration behind his 3th game, entitled to the title To t.

Keitaqahasa Kitahashi has been working in the National Art Department for many years and has led the development of the original Katamari Damacy, It was released in 2004 for playstation 2. The game is based on a small king, where it is called “Katamari, and even the Katamar. It will turn into a star to complete its height. Katamari Damacy and praised the creative skills and spread their continued, We love KatamariJust a year later on PS2. In 2006, Namco was selling with the Bandai, and Takahashi left the company. Katamari Damacy And We love Katamari Only two games were in the series they had a direct discussion.

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The Katamari Damacy The Creator announced why he left Bandai Namco in a new interview with the Japanese book * games, which was translated automation. According to Takahashi, he left Bandai namco to expand his horizon and develop a game with people from other countries. Takahashi said he didn't want to be limited to people from Japan in the Bandai Namco, and he always wondered why he didn't play a game with the Japanese. By developing the games of many people around the world, Takahashi believes that he will receive many ideas to create games from these perspective. His resignation from Bandai Namco led him to create his own business in 2010, Uvula Studio, and the Katamari Damacy The designer started working in all new games, which entitled the title To t.

Katamari Damacy Receipt of Takahashi Takahashi left Bandai Namco to develop a game with people from other countries

In addition, the Takahashi spoke To t and inspiration behind Japanese-Japanese schools and their own experiences at school. Takahashi Sometimes Must explain the unique side of Japanese schools with their working-based schools and chose to use Japanese elements in To t Because they do not know the weather in the United States of the school cultural in the United States. As a result, At the time The school position is unique than a mix of culture and ideas, and Takahashi represents its creativity using eccentric character. For example, the main participants of the game are called teens, and they are always attached to T-Post. Or To t have the unknown items, such as Takahashi's Wattam Play Puzzles, Solve the Real Person in School, including intimidation, the sending message and topics to players.

Although Takahashi did not in charge of the Katamari For many years a series of articles, the series went to receive many secs and plant one larger one. Bandai Namco has forced the two Katamari Damacy And We love Katamari For modern platform, and the company prepares their release Katamari Damacy Rolling Live For April arcade on April 3. In addition, “Once at the Katari commercial subscription suggested that the series and pc will continue in the near future.

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Published

2 June 2023

Esrb

E For all // the absence of absence, no film, alcohol, alcohol

Developer (s)

Monkeycraft Co. LTD

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