James Silent Hill 2 Remake is almost unbelievable in combat

Despite initial concerns from long-time fans about the handling of the project, the studio Silent Hill 2 The remake was a resounding success for the Bloober team. Not only has the studio carefully threaded the needle to deliver a remake that sticks to the spirit and vision of the original Silent Hill 2 (including consultation with members of Team Silent who worked on the title), but it also uses modern technology to add subtlety and nuance to the presentation of the land am -early. It's an area where the Bloober team has taken a lot of chances Silent Hill 2The remake, however, is in its midst, creating an experience that borders on ludonarrative dissonance.




Originally coined by game designer Clint Hocking about the dissonance between the narrative element of a game and the interactive, or humorous, element, ludonarrative dissonance occurs when a character or person in a game against how the player should see them in the game. story world of the game. Make no mistake, fight Silent Hill 2The remake is vastly improved over the original, but the original's clunky controls and stiff action. Silent Hill 2 It was both a necessary and a deliberate design choice that brought more awareness to the world of who the protagonist James Sunderland is, with an exaggerated payback in terms of action-based horror.

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Silent Hill 2 Remake makes James powerful in a way he's never been before


The year 2019 has begun with the release of survival horror Resident Evil 2and since then, that game has served as the gold standard for the studio's approach to reimagining classic horror games from the 5th and 6th generations. So it is not surprising that players can see a little Resident Evil 2DNA inside Silent Hill 2the remake. However, while Leon Kennedy and Claire Redfield are both trained fighters with combat experience, James Sunderland is not. In the Silent Hill 2 remake, his fighting skills are contradicted by the idea that he is a normal guy, he is stuck in an unusual situation.


Between dealing more damage with weapons, having more access to guns and bullets, and a new dodge move that gives you invincibility when used and doesn't have the strength to block the player's use. him, James Sunderland can handle himself through innovation because of him. probably in the original Silent Hill 2. But James' original incompetence was a combination of deliberate design and technological limitations that forced players to balance contact with enemies. In the update, there's no reason not to rush in and make short work of the enemies, even if it breaks the immersion a bit.

Despite the conflict with James' character, the battles of Silent Hill 2 Remake are a highlight.

SH2R Pyramid Head standing in the rain

James Sunderland's position as an “everyman”, the improvement of Silent Hill 2The fight for innovation is, in general, good. One area where this stands out is the new boss encounters, which differ from the often tedious and frustrating battles of the original bosses. Silent Hill 2. Especially on higher difficulties where players have a slim margin for error during these tough encounters, having an effective dodge skill that grants an i-frame with each use is a welcome (if not a bit overwhelming) welcome there. in the arsenal against Silent Hill's. nightmare population.


In general, the fight feels better and more satisfying Silent Hill 2 remake, which is a blessing for the length of the game and the speed of the game considering that the remake of the 2001 survival horror classic is almost twice as long as the original. If the Bloober team failed to settle on the battle system of the game, it could be a disaster for the recovery of one of the biggest 6 games. Silent Hill 2James may feel like a bit of a hero in the renaissance, but the encounter is still difficult as brushes with death are a common occurrence in every battle.

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