Veronique is one of the few stalkers will fight Lie p: Overture. However, unlike in Base games, the old tricks will not work in Veronics. It's harder at Backstab, and their attacks on their hands are very deadly than the pearls you've been in the past.

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We will teach you how to go to their blows, to disrupt their terrible strike and bring out the fire once and for everyone. We will also give you a way that may cause the decline of this war, and more than a single criticism.
The attack on Veronique
First form |
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Be capped |
The wind tells and attacks |
Suggestions |
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Slam above |
This is the basic swing of Veronique. Not really, but sometimes he ignores the head of the hammer to create a small explosion. |
Dodge away from him. |
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Slam combo-so much |
Veronique will stare before the hammer to exclude a hammer, and then take the hammer twice. The third attack was angry, and you need to make it or fully established. He can choose to hurt the head of the hammer after the third strike. The trial here is easy here. |
Sprint Far from Veronics or Parry these three attacks. |
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Combo with three cobômes |
This is the largest combo of Veronics. He will make two strings, and the strike strike with hammers and from jumping attacks. He is spreading for a while before he stands, and whether you are ringing or turning, you want the opportunity to resist this attack on the beginning rather than the air. |
Dode From this series. You can describe it if you like it, it's easier time to do ads. |
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Shoulder shoulder |
This combo goes fast but can't reach nearby. He will eat twice the hammer, without the right, and your shoulder, and the end has a large girdle. |
Sprint From Veronique. |
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a flame of flames |
The girdle of the land will plant the veron, and turn the head of the hammer as flamethro. This attack has a worthy barrier, but he can't repeat his head, so you can draw it when you commit to this attack and a large country on his back. |
Sprint on the sidecircle and attacked Veronique while he was committed. |
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Turn on a rolling attack |
Veronique will turn to a lot of circles before finalizing this series of upper climbing. This attack is fast and covers the earth. If you are not close to him you can avoid. However, if Veronique uses this attack when it is worthless, you need to collect it. You will probably survive, and you are so urgent to turn on each swing. |
Sprint If you are in the middle level when this attack begins; Parry if you're close. |
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A trap appearance |
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Slamhamed slam |
When he moves, his head on it will produce small explosions as soon as they hit the ground. |
Dodge away. |
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Explode combo |
As soon as his health is down to the half of his health, there will be a flame of fire. In this form, he will attack where he will sit down to double twice, then he will put his head on his head before it drops it into a third strike. When this attack strikes the ground, it will result in an explosion that will begin in the air for a giant attack that To be married Angry. |
Sprint and take a distance away from him. |
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Combo Twin Lunging |
It is the same thing, but now it's going far more than before and the air film was found faster. |
Dode From this series. You can describe it if you like it, it's easier time to do ads. |
If the Veronique Attacks, because it is very hard, it will be It's better to keep your length. Veronique's invasion often allows him with a lot of time, now, you To make You can still hold your distance and then sprouts and attacks your own attack when their attacks are over. What it says the overhead attacks do not have odd breaks that makes them easy to easily in Parry. I recommend me.
Veronique's attack is a successful way to close that distance and most attacks will not offend him if he is still. The best way is to go on the basis of its journey. When you see your lungs, you're back Just before they get to you.
You will double twice before finalizing this series with the jumping attack. However, the jumping attack does not take it so far and is not fast. And, Once you have eaten the first two strikes, just from from him. Try to stay close to him to attack yourself when he gets cured.
You can disrupt the Veronic attacks with a heavy strike, or shot Cataclysm accused. Often, He can disrupt when he is blowingrather than when they move forward. Trying to disrupt the lungs attacks will hit you.
You can also build backstabs in Veronique, but they are one of the most strongest ones to leave the back. She is constantly emotional and will not let you disrupt her. that not Something to suggest me to rely on.
Your best ability to deal with easy damage is when Veronique uses his attack on Flamethrower. You can emphasize it and then City of your greatest and slow and slowly in it during its recommendation of flamethrower to move. He is completely dedicated, which is very fragile.
So, the The key tool Should …
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He is so hard that makes a smaller repair.
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He is often allowed to be vulnerable to the end of the attack.
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He may be discussed with more severe attacks as long as he is loyal.
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Focus on his attacks, but try to stay close to him to be able to follow once.
Sandry Legion arm for Veronique
There is a few legion arms that are best in this war. Cataclysm controls hard damage and may interfere with Veronique attack. In addition, because it often pause, or by reviewing one of the major attacks, or the use of the Flamethrower attacks, you have a great time to build layters with Deus Ex ex Machina.
Finally, full defendant Fulminis will damage it and let him be vulnerable For seconds (enough time to fully emphasize the second Fulminis). These are so many choices and very helpful during this war. However, If you want to be completely bad by this war, the answer is the puppet.
Although Cataclysm and Fulminis interfere with it, some acts, such as lungs, are not respected. This is not true in the puppet's tie. In fact, outside his guard, Nearly no attack at the Arsenal Veronic Arsenal you can't disrupt this legion arm. Bring two legions of a legion, and you will find you more than able to do By using the doll rope to overcome the entire war.
The Puppet string is so powerful in this battle that you will completely remove all challenges using it. Whether in new games, in difficulties with myths, the doll cord makes joke.
How to win the killer chief
Veronique will begin this war at the end of another stadium. This is your chance to call a cataclysm gun or spend a little something and empower your weapons (if your weapons have it). He will start charging you immediately. Reply via dodging Whatever attacks try to attack, try to stay close to it so you can get back back to your time.
When possible, Re-return the center of the square so you can reset the atmosphere again. If you feel distracted, don't hesitate to monitor Combo that attacks it. Doing so will leave you locally to counter heavy attacks, which will cause it to be offended. This dance continues to fulfill this dance, and his health will be safe.
Be careful, sometimes he does not care about his business if one of the slumors is unable to be able to escape. If you are running and attacking it if you do, you will drive away.
Inflamed Veronique
Once you took half of their health, he was nothing to the head of the hammer. Now, the Slam Slam attack will leave a firewall of fire in the back. If all his attacks become more dangerous, the biggest change He will bring himself out of the wind to tread it. This attack is inevitable. If you are far away, this attack can still have a place, but there will be times when you need to have it. It is an attack on it, but at least the Parry is not very difficult.
Otherwise, if you have a doll rope, from starting, starting what you need to do is wait for you to run on your tidy, and manage the attack. Wash and return it until death. But where is the pleasure?

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