Before you begin to support the existence of fluency Fall internationalThe prison Islands in the prison, you need to create your personality. Although creation may be simple, there are four qualities and a few skills for each other, you really pay for your livelihood.

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Since the exercise of a scum characterized based on their use, your personality will improve your actions. By focusing on your needs, you will have a better time in life to develop everything else.
How does the Creature in Scum work?
Once you sat at the appearance of prisoners, you could start paying moderate. You will start describe his characterThen move on to the skill in the next screen.
character
You get you twelve points to share with your four characters; By default, each starts 3.0. By correcting the sliders, you can Change character in growing 0.1.
The highest of all qualities can go is 5.0.
In addition to defining the number of numbers you receive with the skill in each category (see below), each character has the following effect:
character |
Skill Category |
Fail |
---|---|---|
Power |
Weapon skills |
Increase your final weight and damage. |
Constitution |
Employment capacity |
Increase health, stamina and opposition. |
Dexterity |
Skill and ability to steal |
Increases the speed of the action and reduce the time to take action. |
Trust |
Skills and skills |
Increase the rate in skill levels, and allows you to lead a larger team. |
Sniping and CamouFlage falls under intelligence, even in accordance with other categories.
Skills
The number of skills were assigned to express themselves; You get you twice per expensive skill number in each category If you have a number in the relevant character. However, skills are not confirmed in numbers; Apparently, installing points in skills will provide progress towards the height of the next experience, which is the most important thing.
For example, when you move the Slider for Archery, you can see the bar at the right time. When finished, update the archery There is no skill The Basis. Starting with skills that never comes to the next level, you won't benefit immediate advantage, but you can make up the difference In the game (through a shooting bow, in case of archery case).
Which of the qualities you should take?
It's good to Come on the ideas in the Constitution and Dexterity by creating attributes to provide a position and intelligence. Even a walking puppet is a deadly threat when you fall on the island, so the upper power and the capacity of the warfare makes you more conflict, even if you caught you. At the other hand, intelligence, ensure that you will have a point to sink with skillsand speed up those who have not broken the part at the beginning of your run.
Dexterity and the Constitution is beneficial, not like criticism at the start of the game. The Dexterity skills will not be playing until you make your solid foundation, and you can raise the loss of speed and speed by removing these two qualities Just setting up the points of the Constitutional skillsRun and endurance.
Your high intelligence means that these skills will move forward as you run around the island, which will increase your constitutional number to increase your health.
Takes a single point in dexterity and constitution and laying on them as strength and intelligence, for 4/3/3/3 Line Linegive you a lot of perks that is not excessively uneasy.

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What skills do you need to take?
Because you need to invest a lot of money in a skill to do anything, you cannot provide the point around you. Choose the skills you need immediately and make sure they At least. The most important skill can be restored to the media away from others.
Power
focus on Weapons, weapons, melee and archery And don't worry about the ability relating to weapons. It can be temporary before you get the first firearm, and even if you are lucky to stumble in one, Ammo is precious. It's better to Make sure you can fight effectively with the MakeHedshift weaponsBecause that's what should be relied on.
Constitution
Both the constitutional skills deserves to increase the basics, but if you have any additional points, Start to push the higher endurance. If you can get it to the Medium, which is large; Otherwise you can use the head in the beginning of the height It's a bit harder in height.
Requires endurance in game games moves as it brings a lot of weight. Early in the morning the light is, and the run may endure endurance until you get a heavy tool and better skills.
Dexterity
Dexterity skills are already making good progress, and you may not get a car for a while. planeOn the other hand, it may be essential to preventing their enemy, and robbery can compose valuable.
The investment in the capability of car, especially the one like aviation, can pay the theoretically if you do so far. This strategy is only dedicated to the developed players.
Trust
Campaign And live are two great intelligent skills; The previous one makes you see more of something when you look for, and the end can Small your earlier fee. Engineers do the same thing as the structure when they raise their roots, so if you have a point left, you may also be a good pick up.

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