Hogwarts Legacy 2 can atone for the Playthrough sins of the Original House

For everyone Hogwarts legacyIts strengths—beautiful environment design, versatile playability, etc.—never reach their full potential. Flaws like the lack of RPG mechanics, one-dimensional storytelling, and weird world-building are among the biggest offenders holding it back. Hogwarts legacy return, but they are not the only ones who are weak.




True to its name, Hogwarts legacy aims to provide a gaming experience that mimics the Hogwarts experience found there Harry Potter. In some ways, the game succeeds (Hogwarts itself is aware), but in other, more important ways, it falls into disappointment. For example, there is no social mechanism to speak of, because the protagonist does not have deep relationships with his classmates. It looks like an old RPG like the original Mass Effect trilogy or the People game, it seems clear that Avalanche Software could go further in this regard. Generally speaking, there is a real limitation and lack of player feedback within the world of Hogwarts, and this extends to one of the game's most talked about features: the player's choice of Hogwarts house.

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The Hogwarts Legacy house isn't all that special

There are technical differences between each building Hogwarts legacybut they are small and insignificant. The biggest difference between each house is a single side quest that, while better than nothing, isn't big enough to warrant a second playthrough; a few unique minutes in a dozen hours of play.

Then, there are the different common rooms. To the game's credit, each common room is realistic, attractive and visually distinct: the cool and intellectual Ravenclaw common room is a stark contrast to the close relationship with Gryffindor, for example. The problem is that Hogwarts legacy does nothing but these common rooms, giving the player no real reason to visit them other than setting up some sort of special collection. There are no random events, new chat options, or opportunities to connect with classmates, so this special feature is lacking.


Hogwarts Legacy 2 needs to make the house choice

Competitors, even those looking to replay a game once or twice, can benefit greatly from greater home-to-house differences. Hogwarts Legacy 2. In reality, there is not much difference between each house, and what is the difference between isolated and dull air. Maybe, then, the next one Hogwarts legacy can remedy these shortcomings by making such differences more meaningful and meaningful, resulting in gameplay that feels unique based on the player's chosen building.

Instead of just looking for a house, maybe Hogwarts Legacy 2 can have multiple or single quest chains that run through the entire main event, making it a more important part of the experience. Either way, the sequel can craft special spells, items, or abilities for each house. For example, perhaps a Gryfinndor player can gain special offensive power, due to the house's philosophy of bravery, while a Slytherin can have exceptional leadership skills, as this house provides prize for cunning.


Machiavellianism. Even a small difference in the statistics based on the class will be better than the method Hogwarts legacy manage things at the moment, because it can cause the feeling that the choice of the house really affects the gameplay.

On the one hand, there is a house Hogwarts Legacy 2 can take the place of a class or background in a traditional RPG. In other games of the genre, such as Baldur's Gate 3 or the Dragon Age series, players are encouraged to repeat the game as another class to experience the variety of gameplay and story differences. Hogwarts Legacy 2 can learn from this method.

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