From Software Souls Game Ending Tier List

As the genre creator behind the pioneering Soulslikes, From Software has built one of the most impressive action RPG catalogs in gaming today. With these titles known for their narrative-like and challenging gameplay, it's only natural that these elements often come together when trying to choose the best of FromSoftware's many game series.




There's enough narrative depth in each of FromSoftware's Soulslikes to stand on their own, but the studio isn't interested in sticking to one story line. Although they feature consistent production quality, the overall meaning and value of certain endings allowed them to rise above the rest.

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S-Tier From Software Endings

An ending that defined the mysterious tone of the soul lovers

  • Early childhood (Born of blood)
  • Fire suppression (Dark Souls 3)
  • Return (Sekiro: The shadow dies twice)
  • Age of the Stars (Elden Ring)

Over the past few years, FromSoft has developed a reputation for featuring hidden endpoints that reward you for describing the multiple steps required to complete them. While the difficulty involved in these tasks often places these conclusions in the New Game Plus experience, the value of the deep narrative has allowed some of them to achieve legendary status in the game of general.


They often involve subverting the entire concept of a game world, either by becoming a big kid in the Born of blood or completely end the Elden Ring's influence by mating with Ranni. Like the end of an intense quest, like around the Divine Dragon in SekiroThe best Souls endings provide a memorable and emotional value that makes the effort around them worth it.

A-Tier From Software Endings

In conclusion, it is a channel from the Software's Common Topics

  • Lord of the Burning Flame (Elden Ring)
  • Dark Lord (Dark Souls)
  • Yharnam Sunrise (Born of blood)
  • Good ending (The spirit of a demon)
  • Get off the throne (Dark Souls 2)
  • The end of the fire/the end of the fire (Dark Souls 3)


In keeping with the nihilistic tone that the studio is known for, the traditional endings of FromSoft's titles often come from players giving more negative impulses. These have become iconic in their own right, describing the bleakness of their worlds in chilling ways that leave unanswered questions for players to ponder.

Or seeing a lot of Primordial Serpents suddenly with Darkstalker Kaathe there Dark Soulslook at the world of Elden Ring burned in chaos, or reawakened in Yharnam in Born of bloodthese endings set a strange mood that encourages further play and further investigation.

B-Tier From Software Endings

  • Shura (Sekiro: The shadow dies twice)
  • Age of Order (Elden Ring)
  • cleaning (Sekiro: The shadow dies twice)
  • Blessing of Despair (Elden Ring)
  • bad ending (The spirit of a demon)
  • Advance to the Throne (Dark Souls 2)
  • connect the fire (Dark Souls)


Most of the time, directly following the path described by the NPCs in the Soulslike title will not lead the player to the most impactful ending, which may end in an anti-climax. Although the dark situation of the protagonist overcome by hate has a greater meaning beyond dispute. SekiroThe Shura ends or allows the success of Elden RingThe Dung Eater in achieving his goal of spreading the curse, all of these may seem like an incomplete picture of the larger narrative of the first race.

C-Tier From Software Endings

An ending that will leave players wanting more

  • Difficulty Immortal (Sekiro: The shadow dies twice)
  • Desire Creation (Born of blood)
  • Age of the Duskborn (Elden Ring)
  • Cut off age (Elden Ring)
  • Connecting the first flame (Dark Souls 3)


It can be good for game endings to encourage replays through the context-like strength they provide, but some of FromSoft's games have rather haphazard endings that can lead to regrets. the player. Left with the open nature of Immortal Severance in Sekiro or Honoring Wishes' Gehrman mystery in Born of blood can feel more like a penalty for not getting certain key elements than a true narrative path, making them pale in comparison to other options.

Messy quests and key items don't help in this regard either, as these endings can be very difficult to track down or even know about until the player has looted them for themselves.

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