Key Takeaways
- Beta for Monster Hunter Wilds allows you to explore new monsters and Seikrets like Chocobo, enhancing the game experience.
- The transfer of data from the beta to the final game is uncertain, resulting in a wait for the launch of February 28, 2025.
- Suggestions for future game features include customizable mounts, difficulty levels, NPC hunting companions, health bars, and ship missions.
The beta for Monster Hunter Wilds game gave many players to watch. They were able to fight four monsters, all new additions Monster Hunter series. They can run around the map with Seikrets similar to Chocobo, work with friends in co-op, prepare food, create characters, etc.
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One of the coolest parts of the beta for Monster Hunter Wilds game is the news that the data will be transferred to the last game. It is not known if that data will transfer more than 100% and players will just have to wait and see until the game is released, hopefully soon, on February 28, 2025. While fans are waiting, here are some good features to look out for. in the final game.
6 Build your Seikret
And maybe another friend will come back
That's why Monster Hunter World gameCapcom has added a new animal feature to their game. In Monster Hunter Wilds gamethe player is accompanied by Seikret, a lizard-like mountain that resembles a Chocobo from Final Fantasy series. The introduction is fun as the player will jump from the sandbar to the Seikret and then escape from the hordes of monsters.
Players can place them in the game to travel around the world and they also hold weapons as secondary weapons. Unfortunately, in beta players can't customize their Seikret which is strange considering players can customize Palico and in the final game, Game Monster Hunter Riseplayers can adjust the Palamutes. It would be nice to add some sort of option or skin for the Seikrets if not planned.
5 Ride and jump
Surf over the sand dunes
Players can explore a biome in the beta that is huge. LIKE THAT Monster Hunter World game, Monster Hunter Wilds game maybe not a big open world. Instead, there may be a few open areas to explore.
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It's great that players are getting this new mount but there are more updates that Capcom should implement. For example, The Legend of Zelda: Breath of the Wild forever changed open world games with his Paraglider tool. Nice to see there Monster Hunter Wilds game too. Imagine running up a cliff with a Seikret and then jumping off and floating down to the ground with some kind of glider.
4 Increase the level of difficulty
Go online at your own pace
One thing that Capcom has yet to add to their Monster Hunter games is difficulty levels. It's a common place to include games that have been around since the days of the NES. The idea that everyone plays together at the same level of challenge makes sense. However, there is a way that Capcom can fix the brutality of the game with tolerance in the beginning such as allowing players to go online and play at different difficulty levels. This will solve the balance problem and then going online will make everyone play at the same difficulty level.
If it is too difficult to implement it in the game at the beginning, there are other methods that are not so strict. Capcom can keep the time limit with Hunts, but they can cancel or adjust the failed state. If the party dies three times, it's usually gone for everyone. Capcom can be obsolete by death but not just having a number assigned to die means it's game over. All these ideas can help to bring in more players because the difficulty is lower and the “normal” method is not a disgrace to the series. Casual mode is included Fire Emblem Awakening This is proof because the series exploded after its release.
3 Invite NPCs to Hunt
Another way to reduce the challenge
Playing the series with friends or strangers is the way to go in collaboration. However, not everyone likes to go online or have a strong connection even these days. Going hunting with a Palico is better than nothing as Palicoes, while cute, can't do much damage.
Capcom may add a way to add AI-based party members to the team like in their other RPGs, Dragon's Dogma 2. Players can pick up NPCs in the camp or build other characters to join them, again, as Pawns in Dragon's Dogma 2. Adding more Palicoes to a party is also fun, as is commanding an army of Pikmin. It would be very easy to include any of these ideas if Capcom hadn't considered it yet.
2 Add a Health Bar
How long will it take?
Some creatures in the series can go down quickly while others seem to have infinite lives. Unfortunately, except for the spinoff series A Monster Hunter StoryCapcom didn't add a health bar to the main game. It can be frustrating when the player has to chase a monster around four, five, or even six spaces and even worse when that monster kills the player or their group.
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The health bar can help players determine their strategy. For example, if a monster is dead, it can focus on attacking for healing. Conversely, if a monster still has a lot of health, the player may want to use a potion from one that increases defense to another that increases attack power. . The health bar is as common as the game's difficulty level and it would be nice if Capcom would at least catch up with the timing. Monster Hunter series.
1 Do a Sailing Mission
Give the skull and bones to get the money
This may be a high level question but it may also be a feature that is already in the works. The above opening scene with the ship may turn into a full mission or series of missions. Players could hop on a boat to explore the dunes and explore or fight monsters with guns or Gatling cannons.
It will be like a sandbox version of a boat game like Skull and bones. It looks like a great game feature and it sure wouldn't be easy to implement now if it hasn't already. Perhaps there could be a smaller version as a mini-game where players control Palicoes in an RTS battle on a sea of sand. Either way, it's something Capcom should consider for future releases, DLC expansions, or games.