Far Cry is a strange series. It's so popular that it has six main games and several spin-offs, although people rarely like it. Consistently solid, often criticized, and rarely stuck even in the low-end, Far Cry isn't called a masterpiece even in an industry devoid of that superlative. . Today, Far Cry 4 turns ten, and now is as good a time as any to see the real thing, even Far Cry.
Far Cry 3 was the first Far Cry to break into the big leagues, but that meant Far Cry 4 had to live up to those expectations. Far Cry 4 was the first Far Cry blockbuster, and it was great. This is probably my favorite of them all. But it's also a turning point that has seen Far Cry struggle for traction ever since. Where did Far Cry 4 go, and how did things go wrong?
Far Cry's graphics are getting too big
Far Cry 4 builds on Far Cry 3 in a masterful way, providing a larger map that isn't too overwhelming, and offers more depth to the Vaas archetype through Pagan Min who is cultured and possessive. more mind. The island itself had a richer cast with more goals, and even the protagonist had more motivation. Far Cry 4 looked at Far Cry 3 and said 'let's do it, but better'. Ubisoft couldn't reproduce this trick.
The problem is that Far Cry 4 is almost exactly like Far Cry, not only necessary, but possible. All the next Far Cry should try to imitate the feeling of Far Crys 3 and 4 in different areas, with a new story. They wanted to be bigger, better, bolder. And the wax on his wings melted when he fell to the ground because of his ambition.
The platform speaks for itself – Ubisoft is the king of developing open worlds, but because of the greater technology that has allowed these worlds to evolve, the company's thinking has not evolved. Map descriptions filled the screen, with bases to clear and towers to climb. It has become corrupted by being used too often by Ubisoft and a bunch of hypocrites. Other studios found more interesting ways for players to explore the world, but Ubisoft refused to change, so it was left alone.
Only Far Cry 4 violated the policy
Far Cry 4 also reinforced the political aspect of Far Cry. Although always there, it grew when Pagan Min saw the brutality and merciless exploitation of his people. Far Cry 3 is considered to be the most ghost story – a man crazy from horror and hallucinogens on an island is convinced to kill his friend by a beauty from the forest, who killed him during a meeting when he took the the island remains. him. There's politics swirling in the background with the island towns, but what really matters is the evil of Vaas and the mysterious call that Jason feels to the forest.
Far Cry 4 flipped a switch, and made the series Political with a capital P. Far Cry 5 included American cults, played with religious extremism, the history of religious sects like Heaven's Gate, and the power of a nuclear bomb. Although all the sounds were full, it was toothless. Far Cry 6 pointed to Ubisoft's approach to these issues. In Not-Cuba and unable to fight against gentrification, fascists, colonialism and immigration of any kind, settled on the popular word.
Since Far Cry 4, Ubisoft has wanted Far Cry to live up to its reputation for telling political stories without the pulp. But, because it never works, the backlash comes, both from those who want to keep politics out of the game (despite the blurred lines of what politics is) and from those who which takes on a politically charged narrative but has seen how Ubisoft works. cowardly and ineffective.
Far Cry 4 found that balance and, ever since, Ubisoft has been chasing that perfection. Larger maps that cause more confusion in the narrative and less engaged players not caring about the goal don't help, but the kicker is that Ubisoft hit it pretty hard with Far Cry 4 and may not be able to repeat it. at any time. Another game like Far Cry 3? Perhaps, especially in a more focused setting. But Far Cry 4 really takes over the Far Cry series because it's hard to tell what kind of game it is. By the time Far Cry 7 gets here, Ubisoft needs to figure it out.

Far cry 4
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OpenCritic
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Top Critic Ratings:
84/100
- published
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November 18, 2014
- developer(s)
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Ubisoft Montreal