Key Takeaways
- Fallout 76's Gleaming Depth update brings significant changes to the popular and underperforming Perk Cards.
- Bethesda aims to increase the interest of ineffective cards and ease of use by changing their ranks and effects.
- Mixed reactions online show concern over some of the changes but hope that benefits like the Cap Collector will improve.
Bethesda announced that the next update to the Fallout 76 will bring several “significant” changes to various Perk cards in the game. The renovation, titled “The Gleaming Depths,” will debut in December 2024 at the same time Fallout 76 Season 19.
Despite the negative reviews that were criticized Fallout 76 for its efforts to turn its beloved franchise into an online streaming service, the game has survived a rocky start. Over the years, many updates and additions, from relatable NPCs to improved in-game activities, have cultivated a dedicated audience that loves to build characters, assemble camps and get loot in the post-apocalyptic Appalachian wilderness.
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Fallout 76 is preparing for the release of its 21st major update, and Gleaming Depths is set to offer complex raids that require cooperation.
Based on the announcement from the developers Bethesda, the upcoming Gleaming Depths update may shake things up for a few players by bringing significant changes related to the balance of some popular and less popular popular. Fallout 76 Perk Card. In Fallout 76Perk Cards replace specific abilities and benefits Fallout 4The game of, injects a sense of randomness into the development of the character (since the cards are obtained from the pack and not just selected after leveling up) and allows the player to build a strong character setup specific to different tasks .
Fallout 76 Perk card mods improve popular and ineffective cards
According to Bethesda's article, the purpose behind the change of Fallout 76 Perk Cards are to strengthen “inefficient” cards and make them “more interesting” and easier to help build players. Some of the Perk Cards that will change include Perks like Adamantium Skeleton, Bullet Shield, Evasive, Cap Collector, and more. Most of the changed cards will be less Fallout 76 A Perk Card number is required, which makes them easier to access character builds without having to worry about updating them to get the best results. Other planned changes include changing the effects of cards, including their stats. For example, Adamantium Skeleton will become the number 1 Perk card, and its new effect reduces damage to limbs, stacking with the player's Endurance. At the same time, the Batteries Included Perk Card will reduce its ranks, allowing players to get more powerful discounts for energy weapons.
Online reactions to the changes were mixed. One player complained that the changes to the Lone Wanderer perk make it “useless” in existing solo builds, as its effects are now based on Charisma. Others hoped for change. One user pointed out that the Cap Collector, which was considered one of the worst benefits Fallout 76, It can be easier to enter by requiring a smaller number, having a wider range, and increasing the reward of luck.
Fallout 76 The Deep Glowing Perk Card Changes
Skeleton Adamantium
- The number was reduced to 3 to 1
- New Effect: The effect of limb damage reduction scales with Endurance
All Night Long
- The number was reduced to 3 to 1
- Number 1 Perk Point cost increased from 1 to 2
- New effect: The positive effect of pre-fight alcohol lasts twice as long
Includes battery
- The number was reduced from 3 to 2
- Number 1 now offers a 45% weight reduction.
- Number 2 now offers 90% weight reduction.
Blood couple
- The number was reduced to 3 to 1
- Moved from Charisma to Endurance
- Number 1 gets the result of the previous result of number 3
- Healing bonus increased from 150% to 200%
- Additional Effects: The bonus also applies to Cannibals
Bullet Shield
- Moved from Strength to Endurance
- Number 4 added.
- New effect: 5% chance per rank to dodge ranged attacks for 6 seconds when firing a powerful weapon.
cannibals
- The number was reduced to 3 to 1
- Increased healing received and hunger reset to rank 1
Collector Cap
- The number was reduced to 3 to 1
- Now applies to containers and corpses, not just Cap Stashes
- New Product: The amount of Caps found scales with Luck
Evasive
- The number was reduced to 3 to 1
- New Effect: Now increases Evade Chance based on Agility
First aid
- The number was reduced to 3 to 1
- Now affects Stimpak Diffuser
- New product: Stimpak healing scales with Intelligence
Four Leaf Clover
- The number was reduced to 3 to 1
- New Product: VATS Deficiencies contribute to the Luck-based Critical Meter
Difficult trade
- The number was reduced to 3 to 1
- Rank 1 now grants +7 Charisma when exchanged with NPCs
Iron stomach
- Now it also increases resistance to energy
Junk Shield
- The number was reduced to 3 to 1
- Now works while in Power Armor
- Additional effects: Now also scales with Luck
Giver of life
- The number was reduced to 3 to 1
- New Product: Improves HP gained from Endurance
Lone Wanderer
- The number was reduced to 3 to 1
- New Product: AP Regen and Defense bonus based on Charisma
Natural Resistance
- It no longer increases resistance
Night Eyes
- The time of day requirement has been removed
Ordnance Express
- The number was reduced from 3 to 2
- Number 1 now offers a 45% weight reduction.
- Number 2 now offers 90% weight reduction.
Pharmacist
- The number was reduced to 3 to 1
- New Product: Radiant Healing Scale with Intelligence
- There is no longer any need to repair disease or filter water
Professional alcoholic
- The number was reduced from 3 to 2
Ricochet
- The number was reduced to 3 to 1
- New Effect: Increases Deflect chance based on Luck. Deflect has the ability to reflect 100% of ranged attack damage back to the attacker and reduces the damage you take from attacks by 50%. Deflect chance gets a bonus when wearing Heavy Armor or Power Armor (+50% multiplier). While in Power Armor, reflected damage is doubled (200%).
Serendipity
- The number was reduced to 3 to 1
- New Effect: Now increases Evade Chance when health is below 30%, based on Luck. Evade allows you to avoid all damage from direct attacks. Evade can happen once per second and the cooldown is increased by armor. Please note that Evade cannot occur while being interrupted or during Power Armor.
- Armor increases the Evade cooldown by the following rates:
- Light Armor: +0.1 seconds per part
- Medium Armor: +0.2 seconds per piece
- Heavy Weapons: +0.4 seconds per part
Chopped genes
- The number was reduced to 2 to 1
- Moved from Luck to Endurance
- Number 1 now provides the benefits of number 2 previously
Thru-Hiker
- The number was reduced from 3 to 2
- Moved from Agility to Endurance
- Number 1 now offers a 45% weight reduction.
- Number 2 now offers 90% weight reduction.