SUMMARY
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The lack of craftable weapons in Destiny 2's Dungeons is a missed opportunity for better farming.
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Applying two safe drops per Dungeon encounter, along with a weapon, will improve the loot system.
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By ensuring a safe weapon in every Dungeon encounter, Destiny 2 Dungeons will become even more valuable for farming.
Like a pirate game, Destiny 2 offers several activities for players to farm items and weapons as they wish. This ranges from classic strike games and Gambit or Crucible to Raids and Dungeons, which are designed to be the ultimate gaming experience for well-equipped players. Both Raids and Dungeons offer weapons and guns as rewards, and weapons are often the most powerful in the game, as proven by Destiny 2The VS Chill Inhibitor from the host Vesper. While Raids are about being creative by giving you borderline red weapons, Dungeon guns can only be improved, and that can be a problem given the rate of decline. and the loot pool. However, there is one clear way Destiny 2 to make Dungeons even better.
It seems unlikely that craftable weapons will be added to Dungeons after Bungie's latest post about the future. Destiny 2 plans, which said that the weapons in Episode 3 will not be completed. This would be a great solution to the limited navigation and loot pool of Dungeons, which can be a pain to farm due to players having to deal with random rolls for every weapon they get. So the next best thing is to guarantee not only two drops in every Dungeon encounter, but at least one weapon in them.

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A prison meeting there Destiny 2 generally have a loot pool of five or six possible items, usually with two or three weapons and two or three guns. Additionally, not all of these items drop from every encounter, but instead are distributed among the various encounters or bosses within the Dungeon. This means that it is impossible to unlock every hole in the Dungeon after four or five runs, let alone find the god scroll for each weapon.
in the Destiny 2Frontiers weapon update, Dungeon weapons can also be affected and become more desirable than they are now, meaning that players will have to farm for a long time. before he gets everything he wants from a given Prison. However, a major change in Dungeons navigation can be implemented to solve all these problems, and can make each boss or encounter two things. The difference with double loot is that these items have a forced category, and the best way to deal with this is to make sure that the loot is divided into weapons and armor, or at least guarantee a weapon and then a random second item.
Safe weapons will make Destiny 2's dungeons worth farming
This approach will address player feedback, especially after Destiny 2two weeks of looting in Vesper's Host as a gesture from Bungie to make up for the time spent farming VS Chill Inhibitor during the weight debate. At the time, many players were vocal about the double loot from Dungeons making them worth farming due to the large loot pool and low chance of getting a special roll. Instead of a permanent double loot, which could also be a solution, it's enough to have a safe weapon and a second drop per encounter.
Theoretically, there is a chance that even if there is a double heist without a safe weapon, it can stop the run without any weapons at all. Since these guns are not controllable and may never be available, giving a safe weapon (and possibly a safe weapon) in each encounter will kill two birds with one stone, just like anything else. Destiny 2 The prison deserves immediate cultivation – more than now, however.
Destiny 2Heresy is due out early next year, and it's hard to imagine Bungie making this change before then, if at all, given all of the game's current issues. However, the launch of Frontiers is a great opportunity to add this system to Dungeons, making them something players will want to spend time with.