Blight is made for Hardcore Survival fans

It's no news that the survival genre has continued to grow with a steady stream of titles vying for the attention of genre fans, so upcoming games like The ultimate disaster: disaster needs to stand out more than ever to attract an audience that has seen it all. In The last disasterIn fact, these unique qualities come from solo indie game developer Sergei Bezborodko's passion for reality, not because of reality but because of the frequency of reality. true can make a game completely immersive.




If everything is similar to the way it is in real life, players can feel themselves part of the game world and that is why Bezborodko is inclined towards intense survival games. more with as few abstractions as possible. Bezborodko spoke to Game Rant about how he researched the creation and techniques of real-world survival, leading to a survival game where every progression feels like it's actually alive in the world. the player is full of enemies.

The Last Plague is a survival game based on reality


The last disasterThe game is rooted in realism that includes most aspects of the living experience. One of the many examples of trees: Bezborodko noted that in The last disasterplayers don't just collect wood by hitting trees with an axe. Trees must be cut, and trees must be cut into manageable pieces. From here, the trees must be placed vertically to be cut into firewood. Many game systems work with this kind of granularity, and it becomes intuitive when players realize how close the game is to real life.

“One aspect of these games that I like is getting lost in all the details of what the game allows you to do. I want to avoid over-simplifying so that I can build a more immersive experience overall.

For example, instead of having a simple “tree” resource where cutting a tree gets you 10 trees, picking up a tree gets you 1 tree, and placing a wall tile uses 20 trees-I wanted the game to be very intentional with the tools you find and its use in the game.”


To get drinking water, the player needs to build a bowl and fill it with water from a nearby spring, then bring the bowl of water in hand to the campfire to boil it. Although this fact introduces a higher learning curve at first, it feels natural once you start interacting with players. The last disasterThe post-apocalyptic world feels like a real world and avoids many of the typical gamifications of the genre.

The Last Tragedy doesn't always sacrifice fun for reality

last-plague-raft

However, this commitment to reality did not materialize, and Bezborodko noted that he intervened for the sake of playing the game after receiving feedback from the testers. After all, real life can be very tiring and games are entertainment, so some elements of live games are designed to reduce the fatigue of the world.


“I've been very withdrawn from reality after receiving so many responses since the first test session of 2021. At first I found myself enjoying the brutal reality, but it helped by putting my philosophy on players and testers and making a few compromises here and there to make things more fun for a wider audience, while still keeping the spirit of the game there.”

NA The last disaster is a powerful crafting game aimed at veterans of the genre, Bezborodko has introduced an easier difficulty mode to make the game more accessible, or to help newcomers. The last disaster learn the system before moving on to higher difficulties. Bezborodko has expressed interest in a harder mode in the future, so it will be interesting to see how the hard mode works in hardcore games.

The final disaster: Blight enters Steam Early Access on October 3rd.


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