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When to use Expose Weaknesses
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When to use Hail of Arrow
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There are many Gods there Smith 2 which is very straightforward to play: its mechanics are very simple, effective and easy to understand for new players. And then there are Gods like Ullr, who can be difficult to use, even for players who have played a little.

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Although Ullr can be difficult to use, it can also be effective in the right hands. He's one of the most versatile gods in Smite 2, capable of ranged and melee combat, dealing constant damage, and being able to heal himself with ease.
Game Ullr
Ullr of Contributemeaning in a standard order, he will play next to the Support player, on the left lane. The function of the Support is to keep the Carry alive, and the function of the Carry, Ullr, is to do as much damage as possible, especially the enemy Gods.
Ullr is a unique god because he has access to two different basic attacks, each has its own special abilities. Having it says ultimate skill, but Ullr can be enough, when used right, that he doesn't necessarily need it.
Master of weapons
Master of weapons is Ullr's skill, and that Reduces skill duration for weapons equipped by Ullrwhen there is a skill in the type of opposing weapon used.
This means that if Ullr uses an Ax skill and switches to his Bow, then he uses a Bow skill, the duration of the original Ax skill will be reduced.
This can be very effective in helping Ullr dish out a ton of damage in a limited amount of time, but it can also cause him to struggle with his mana. Take your time to make the most of this passive, or you'll be so low on mana that you might have to go home before you want to.
Hold an axe
Ullr's Two axes is one of his two types of weapons. Both weapons have different effects, but using the opposite type of weapon still gives half the advantage of the other.
The location of the Wield Axes giving Ullr extra Lifesteal on his attacks; at its highest level, this Lifesteal is 11 percent of the damage taken. This adds up quite a bit over the course of a game, and is useful for regenerating health while taking down groups of minions.
When to use Ullr's ax
Ullr is best used as a fluid during the game, but there are times when using the ax will be the most effective game.
When attacking minions with no enemy gods around, you should attack them with your axe. This gives you as much Lifesteal as possible and will keep you healthier than others.
When the God Enemy has been pushed into warp range, switching to Axes is often the more profitable option. The extra Lifesteal will give you a longer time to fight.
Axes are also good when the enemy God is lying in wait. If you jump into the jungle and land behind the enemy, you can force them into melee range immediately. panic faster.
An ax was thrown
An ax was thrown throws an ax that shocks and damages enemies it connects with.
When to use Thrown Ax
Thrown Ax is especially valuable because of the stun effectbut the damage it causes can also be great. The range it provides won't do Ullr any good if he can't move quickly with his Bow, but it's a great tool, and can lead to enemies taking damage because they can't escape.
to strengthen
Invigorate increases Ullr's movement speed for five seconds.
When to use Invigorate
Invigorate has two utilities:
- ShockingStrengthens the will allowing you to follow retreating enemieshelping you finish them off before they can back off. You can use this skill and then switch to Bowo to increase your chances, in this regard.
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Invigorate can also be used on the defensive so that you can get out of harm's way faster than the enemy.
Honor bound
Honor Bound leaving Ullr jump a long waydeals damage when he arrives. Phantom Axes stay on the ground for three seconds, and if Ullr turns to the Bow within three seconds, the Axes create a radius that reduces the enemy's physical defense.
When to use Glory Bound
Honor Bound is a nice opening for the fightallowing Ullr to enter faster than the enemy expects. Moving the bow immediately after will create a penalty fieldallowing him to increase damage immediately.
This ability is different nice way to get Ullr out of troubletoo. Few enemies have abilities that allow them to follow Ullr after jumping, do easy escape from danger.
Wield Bow
Ullr's The Bow gives him a variety of Basic Attacks that give him extra power. It will still retain half of the Lifesteal bonus that Axes provide; it won't be very noticeable, but any healing helps, especially as it expands over time.
When to use Ullr's bow
Ullr should generally has the Bow tool in cases where a Friendly support fills the tank-style roletake the brunt of the punishment from the enemy and try to protect you from harm. The bow able to deal exceptional damageespecially by using their skills wisely.
Have options to switch to various attacks giving Ullr many opportunities that he wouldn't have otherwiseand can do much to extend their lifespan.
Arrow
the Arrow skills shoot arrows that pass through all the targets in front of himbringing harm to all of them.
When to use flame arrows
Bladed Arrow is best used as a multi-purpose skills. While he does decent damage, he'll become useless against a single target, especially a single enemy God. But, if you start it with a group of minions and/or Gods, it can improve its overall damage output.
Show weakness
Expose Weakness increases attack speed by a large amount for five seconds; It increased by 20 percent at the lowest level, and 40 percent at the highest level.
When to use Expose Weaknesses
Expose Weakness magically improves Ullr's overall damagewithout disrupting the flow of his normal attacks. Enemies may also not anticipate the increased damage because, from their perspective, you're just hitting them with your Basic Attack.
Hail of Arrow
Hail of Arrow shoot a volley in front of Ullr; the arrow stays on the ground for three secondsand The transition to the ax in this period creates a field that slows down the enemy.
When to use Hail of Arrow
Hail Of Arrows is a great ability to destroy a group of minionsand enemies can be a good way to limit God's choices. Put it in the right place, this can make it difficult for them to retreat; with Glory Bound, and they will be nearly invincible.

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