Best SMG for combat style, rank

Submachine gun in Delta ForceWarfare Mode works similarly to those in it warboth in his role and in his work. They are used in close combat when mobility is essential, and the high rate of fire is useful for capturing fast-moving enemies. There's a decent number of them, and they all feel pretty special, so make sure to rock them all before sitting down.




Additionally, it should be noted that this order may change as the meta intensifies over the coming months, such as Delta Force is a direct service header. That said, these are the best for remote use, and also the best application.

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Delta Force: 6 Best Assault Rifles for Combat Style, Ranked

These are the unique assault rifles in Delta Force's Warfare Mode, with great detail on each one.

7 UZI

Good Hip-Fire and rate of fire

Delta Force - UZI

  • Damage: 24
  • Height: 15m
  • Controls: 50
  • Maintenance: 68
  • Stability: 43
  • Accuracy: 66
  • RPM: 780rpm

The UZI is one of the first submachine guns in the game that plays exactly as one would expect from a game. war or call of Duty. It is light and flexible, and has a fast rate of fire to keep up with the movements of close enemies.


While the SMG-45 and the Bizon have rates of fire more in line with Assault Rifles, the UZI's rate of fire sits well above those, making the weapon more forgiving. lack of TTK (Time To Kill) sacrifice. The weapon also has excellent hip-fire, reducing the time needed to engage close targets by eliminating the need to do so.

6 Bison

High Journalism Skills

Bison Weapon Screen

  • Damage: 25
  • Height: 25m
  • Controls: 43
  • Maintenance: 62
  • Stability: 49
  • Accuracy: 63
  • RPM: 659rpm

The Bizon's defining feature mimics the original: the helical magazine. Although starting with just a 32 round magazine, it's only a few levels where players can upgrade to a 64 round magazine, which is where the weapon really starts to shine. 64 rounds is a lot Delta Force due to the low TTK, and the difference in combat is immediately noticeable.


More rounds obviously translates to more deaths per reload, but there are more benefits to it as well. More rounds also means better firepower, which is very helpful when playing Support, as well as for lane keeping and punishing peaks.

5 MP5

Great basic arrangement

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  • Damage: 26
  • Height: 15m
  • Controls: 53
  • Maintenance: 66
  • Accuracy: 45
  • Accuracy: 68
  • RPM: 820rpm

MP5 makes another video game format Delta Forceand its repetition in this game is typical of how it works in most other games. That is, it doesn't suffer from the same recoil that most guns in the game do, which acts like a regular submachine gun in other games, and it does so even at level 1 .

This lack of recoil allows it to perform well at long range and well at close range, making it a powerful weapon. It's a simple proposition, and probably the easiest of machine guns to use.


4 P90

Firepower and magazine size

P90

  • Damage: 22
  • Height: 15m
  • Controls: 48
  • Maintenance: 58
  • Accuracy: 45
  • Accuracy: 60
  • RPM: 898rpm

The P90's intrinsic 50-round magazine gives it a huge head start over other submachine guns, allowing the weapon to guarantee more kills per reload than most others. What sets this weapon apart from something like the Bizon, however, is that it's more effective at close range, and is less punishing with hip-fire than the height of the fire.

Although the Bizon is easier to track at wide range, the P90 can beat it at close range without having to aim. This allows the weapon to make quick work of close-range Assault Rifle users, who may find the Bizon more similar to the competition.


3 MP7

Big difference

MP7 Change Screen

  • Damage: 20
  • Height: 20m
  • Controls: 55
  • Maintenance: 67
  • Order: 44
  • Accuracy: 68
  • RPM: 950rpm

The MP7's rate of fire, recoil, and damage make it a very capable close-range and mid-range weapon without sacrificing mobility. A bit harder to use at mid-range than the MP5, but very easy to use at close range due to good hip-fire and rate of fire.

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The use of attachments to control recoil is important for most rifles Delta Forcebut it's easy to see the benefits of the MP7, as the weapon's highest DPS output bleeds into a wide area before its rotation is controlled. With some additions, the weapon becomes very competitive with Assault Rifles at long range without losing close range capabilities, which are among the best.


2 SR3-M

Probably the longest

SR3-M

  • Damage: 27
  • Height: 15m
  • Controls: 45
  • Maintenance: 68
  • Stability: 43
  • Accuracy: 68
  • RPM: 747rpm

The SR3-M is an interesting weapon Delta Force. Admittedly, it is a powerful gun, but it is classified under the Submachine gun category due to its size. What this means is that the trick of the game is the ability of the assault rifle, but the mobility of the submachine gun. The SR3-M has arguably the best performance of any submachine gun, with low recoil and a low rate of fire to make it easy to maintain a shot.

Additional attachments can simplify it to the point where it is very similar to an assault rifle, but still mobile. The only downside is that this weapon can be difficult to use against other submachine guns at range as it has a much lower lethality rate, making everyone less able to take more punishment.


1 Vector

Bullet hose

Vector weapon

  • Damage: 20
  • Height: 15m
  • Controls: 38
  • Maintenance: 69
  • Order: 42
  • Accuracy: 68
  • RPM: 1091rpm

At an impressive 1091rpm, the Vector is the fastest firing of any machine gun, and is very punishing in close range combat. The gun hits like a truck because of this, and while it's difficult to use at large ranges, it's very powerful up close.

Vector is the definitive submachine gun experience, dominating close quarters with as much ammunition as possible, and cutting through close quarters to kill people before they can move. It's simple, powerful and hard to counter at close range outside of the gun.

DeltaForceHawkOpsTagImage

Systems

PlayStation-1 Xbox-1

published
December 5, 2024

developer(s)
TiMi Studio Group

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