Key Takeaways
- Baldur's Gate 3 hotfix addresses many different changes and issues, improving the player experience.
- The patch improves the Mod Manager interface and fixes game crashes and bugs.
- Gamers benefit from support for DualSense controls and game customization with this update.
Larian Studios has released news Baldur's Gate 3 hotfix focused on fixing some major issues in the game, especially in the modding and multiplayer features. that's it Baldur's Gate 3 The update also fixes technical issues such as crashes and bugs that cause problems for players.
Baldur's Gate 3 is a popular RPG set in the Forgotten Realms, where players can explore a world in detail and make choices that affect the story. Players can create their own characters or choose pre-made ones, each with its own story. In September, Baldur's Gate 3 patch 7 introduced modding tools, allowing players to create and design mods to expand the game.
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Baldur's Gate 3 patch 7 was released on consoles on October 1, and an important part of the current hotfix is focused on solving mod-related problems that arose after the patch. PS5 users will notice that the “Continue” button acts as a “Load Game” screen, preventing the game from starting if there are unresolved mod conflicts. Additionally, the update fixes the re-download prompt in the Mod Verification Window. Now, the system correctly recognizes actions such as uninstalling or reinstalling mods, ensuring that those recurring alerts are no longer a problem.
Mod Manager has also received several updates. Improved the interface, fixing things like the missing animated download bar and tweaking visual elements like the horizontal scrollbar on the Mod Details page. Additionally, the bug that prevented the Mod Manager from opening on PC when using a controller has been fixed, allowing smoother navigation, and the scrollbar is restored between pages. On PlayStation 5, the Mod Manager will show the exact amount of memory available after uninstalling Baldur's Gate 3 mods, and also fixed a crash that occurred when switching pages.
In addition to system changes, hotfixes fix many game issues and bugs. PlayStation 5 users will notice an improvement to the DualSense controls, which used to change the color of their lights for no reason when switching profiles. For the game, the patch improves load times for players with multiple mods. Also removed are trade exploits involving weapons and items that allow players to keep valuable items after trading. Additionally, the update ensures that Honor Mode features, such as Legendary Actions, do not carry over to non-Honor Mode games, fixing issues that affect game balance.
Among other things, this hotfix aims to support flourishing Baldur's Gate 3 modding community. According to Baldur's Gate 3 Progressively, Larian Studios is committed to maintaining a smooth and enjoyable experience for all players.
Baldur's Gate 3 Hotfix #28 Patch Notes
MODING
- On PS5, the 'Continue' button will work the same as the 'Load Game' screen as it won't let you start a game if there is a mod problem.
- Comfortably, when loading a savegame that has unresolved mod issues, the Mod Verification Window will no longer ask you to download or uninstall mods after the process is complete.
- Fixed an issue with mod dependencies not being placed in the correct order after enabling/disabling some mods.
Mod Manager
- Fixed the animation download bar not appearing in the Mod Verification Window when you click 'Download'.
- Fixed horizontal scrollbar on Mod Details page instead of vertical scrollbar between scrollbars.
- Fixed a bug that prevented you from opening the Mod Manager on PC when using a controller.
- Fixed button commands on the Mod Details page not updating correctly when using a controller.
- Fixed the filter icon in the Mod Manager not showing in locale and made sure the English string is displayed as a backup in case of problems getting the subtitles.
- The mod browser scrollbar returns to the top when you navigate to the previous or next page.
- On PS5, Mod Manager accurately reports the amount of memory left after removing a mod.
- Fixed a potential crash when changing pages in the Mod Manager.
- Fixed client in multiplayer games getting caught in an enable-disable loop in the Mod Verification Window when trying to disable a mod that the host does not own.
- Changed the name of the 'Clear Content' filter to 'Mature Content'.
- Changed the name of the Mod Issues window to 'Mod Verification Window' to more accurately reflect what the window is, and updated its description.
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Play
- Improved loading times for players with multiple mods installed.
- You can no longer add items to your inventory even if they will not become merchandise (eg contract weapons) by selecting them with other items that may become merchandise. This prevents commercial exploitation that allows you to sell your goods and the bound goods will not leave your list. Do you still have any of these?
- Honor Mode features, such as Legendary Actions, carry over to non-Honor-Mode games if you have set an Honor Mode Save.
- On PS5, configure DualSense lighting to update the colors of each frame in the game when a new user logs in with a new controller.
- Fixed an issue with Wyll choosing bad greeting nodes even though he likes you.
- Fixed the character model becoming offset in the Trade UI when switching between trade and barter when using a controller.
Crashes and Blockers
- Fixed a crash when trying to load into a playthrough instead of a specific save game in that playthrough.
- Fixed a potential crash when loading a save game.
- On the PS5, fixed a crash when playing full disco with DualSense lights.