Athena Crisis Dev reviews the first entry in a community-based game

Athena crisis is a modern retro strategy game that allows players to jump into battle by commanding over 40 units of soldiers in a battle-based battle. On land, at sea, or in the air, it is up to the player to lead his army to victory, defeat the opposition through strategic construction, capture structures and bases, or the survivor of all problems. There are even strange dinosaurs thrown into the mix, along with a mysterious mist encouraging players to think strategically. Inspired by classic Nintendo franchises An advanced war and developed by Nakazawa Tech, Athena crisis recently released version 1.0 after a community-focused early access period where developers engaged the community in many ways.




Ahead of its recent launch in early access, Game Rant had a chance to chat with Christoph Nakazawa, founder of Nakazawa Tech, about the game's early access period and how the community helped improve it. the game. Nakazawa thought about creating games from the ground up Athena crisis' early access and talked about the involvement of his community during this time which can be described as a community-based development method, something the team hopes to continue as well.


When asked about some of the biggest challenges or lessons learned during the Athena crisis' early access period, Nakazawa talked about how the team had to build everything from scratch, including the game engine, gamepad support, AI, design systems, animations and the backend. If nakazawa Nakazawa admitted that it was impossible or too difficult he added that the process of putting it all together to make it fun was “a lot of fun.”

Nakazawa also said that one of the biggest successes or highlights was opening the source code for community contributions as a game using JavaScript, React, and CSS. In addition, he talked about community participation in many different areas how the team can release certain features early and talked about the community feedback process. As Nakazawa explained:


There were so many contributions to the game that many people are listed in the credits. From new screen art, to detailed bug reports, to hundreds of maps and 8 awesome community campaigns. One contributor even helped completely revamp the naval battle to make it more modern and interesting. We've been getting daily feedback on Discord that we can use to improve the game during Early Access. We shipped the story and campaign maps ahead of the 1.0 release and were able to improve the storytelling and design of each map.

In addition, expressed gratitude to Nakazawa Athena crisis community for taking the time to understand what the designer wants to achieve and giving feedback on balancing adjustments, but “not forgetting the fun.” It's also a community-driven approach that the developers plan to continue, with the studio regularly sharing community-created content such as a weekly community map and beyond that looks like a collaboration. – a very good online community to receive.


Athena crisis' The community-based approach was in line with the studio's plans for the invasion map, creating one of the most open strategy games of its kind and not just making games, but creating a community . Nakazawa said:

We've always aimed to create one of the most open games of its kind that invites comments, reviews, ideas – and even code contributions to make the game something everyone can enjoy. Hearing feedback from the community throughout the process was very rewarding and helped a lot in the development cycle with
Athena crisis
. Our community is incredible.

Athena crisis is available on PC.

ADDITIONAL INFORMATION: Great Indie Game Don't Judge It By Its Cover

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