Batman's vehicle is a popular staple of the character and it's no different in the Arkhamverse. Indeed, the Batwing has been around for the entire franchise, while the Batmobile was first featured in Batman: Arkham Asylum.
Not then Batman: Arkham Knight but the Batmobile actually becomes a car that can drive. In addition to riding on the Batwing for fast travel origin, Batman: Arkham KnightThe Batmobile will mark the only controllable vehicle in the Arkham a game followed by a hovercraft in Suicide Squad: Kill the Justice League. The Batmobile stands out for its powerful and dynamic features, however, and is highly detailed even though it's well-designed for playable sequences. in the Arkham game.

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Batman: Arkham Knight's Batmobile was ahead of its time
Batman: Arkham Knight it doesn't need a fully controllable Batmobile but it's arguably better. The Batmobile has all the bells and whistles players want from the Arkhamverse's Batman with Battle Mode, including a winch for power generators or scaling buildings as well as an autocannon, micro-missiles and EMP.
Unfortunately, with most of the main characters voicing their displeasure with the Batmobile, it's unlikely that any studio is facing the future. Arkham The game will take the same amount of time and resources to develop. But while everyone who didn't like it obviously felt that it was backwards, anyone who enjoyed the fighting and the Batmobile game would have appreciated Rocksteady for adding such an unprecedented element to the the Batman: Arkham Knight with a very unique signature.
Why no one can hope to live up to Batman: Arkham Knight's Batmobile these days
The Batmobile has a huge emphasis on Batman: Arkham Knight with a decent chunk of mandatory and optional content revolving around it, but otherwise nothing meaningful to the game undoubtedly felt rushed and potentially redundant. After all, a Batmobile designed for cruising alone on the streets of Gotham City would probably be a no-brainer. Batman: Arkham Knight Perfect grapnel-boosting and cape-gliding with amazing speed and distance.
The Batmobile isn't a replacement for these core features but an extension of them, allowing players to exit the vehicle—“like a bullet from a gun,” as Lucius Fox boasted—or summon them. The only other means of transportation on the streets is the Batcycle, and even then he must have a lot of skills in combat and environmental puzzles. Batman: Arkham KnightThe Batmobile if it wants to stand on its own merits and not just be a small convenience in outdoor travel.
If the cape-gliding design is good enough, the Arkhamverse probably doesn't need another mode of travel.
The only current instance where the detachable Batmobile retains its epic resonance is when Batman drives a Batmobile into the universe for the first time—a moment that has yet to be captured in the game. If not, it will come Arkham The game may continue to shine on Batman's vehicles for as long as the franchise can because that's the only way to ensure that they don't divide the player base. Batman: Arkham Knight did. That's not to say that another controllable Batmobile would be a bad idea, but it has a stigma that will be hard to overcome if players are more than happy to go back to the classic Batman games alone.