When Ubisoft first announced Assassin's Creed Infinity, it felt like an ambitious vision of the future of streaming services. But during the previous console generation, there was nothing. It's not a way to tell a shorter and more human story in different historical periods, and it didn't change the look of each game or the game.
In fact, the hapless trio of Assassin's Creed Chronicles titles did a better job of looking at the other side of the coin than Infinity did, moving action to the plains. contains new and explores smaller eras that the main game has yet to see. try and see. When Mirage arrived, there was a false hope that the series would return to its roots to embrace more close-quarters action and stealth-focused gameplay, though the reality is a bitter reminder of how far it has come. the series and its archaic nature. the first entry is real. With Shadows, however, it takes a different shot at Infinity.
The Animus Hub is the home for everything
If it's any indication, Assassin's Creed Shadows will take a step back from Layla Hassan's modern-day escapades and focus entirely on the villainous story. In the prologue I played, the game begins with you accessing a new computer program called The Animus Hub, a collection of historical archives run by Abstergo Industries that is sold to consumers so they can experience the a personal experience, and a deep dive. in the memory of famous people to reveal the mystery of the Assassin Order and The Templar.
At first, it seems kosher, but the presence of destructive images on the screen and robotic voices guiding us from afar indicate that something bad is going on. Every twenty hours or so, I bet we'll come back to this thread and be fed up with the next tech talk before stepping back into Yasuke and Naoe's shoes. Ubisoft must have learned from years of experience that the majority of players are not interested in the modern stage now that Desmond Miles is long dead, and the burial of this part of the game It's a conflict for a small reason that will turn people away. Turning it into a computer menu you can interact with, which has a universal purpose, is a compromise that provides the next best thing.
This is the first look at the Assassin's Creed franchise we've been waiting for
The Animus Hub itself gives you access to four unique features in the form of Memories, Projects, Exchange and Vault. Memory is where you can find all the latest games and jump right into them while it's installed on your console or PC. At least, that's what I thought when I went through all the modern titles from Origins to Shadows. If you click on the icon of each game, there is a widget to buy the title in full and downloadable content, along with new updates and reminders of your exact progress. That's not how the Infinity was originally pitched, but it presents itself as a dedicated launcher.
The idea of combat in Assassin's Creed feels unnecessary, especially when the upper skin we are used to seeing in the digital store is already exposed and not beautiful.
The project is where the direct service element comes in, with Ubisoft dedicated to releasing missions called Anomalies that give players unique rewards when completed. It is not clear what form these quests will take, but they will feed into a type of battle where you can craft weapons and armor in the Exchange that will be immediately available in the game. These missions or passes don't seem to be available in older titles, and it's unclear if Ubisoft plans to support them. What worries me is that these missions are what we are asked to complete in order to progress, every time we go through battles and get rewards, there is nothing but filling the open world, which has a lot of the main game.
Memories are where the modern day narrative will call forward, and will be shared as part of The Animus Hub rather than a constant presence in each game. It looks like the menu will open up over time with new updates and as you progress through other elements of the hub, taking the form of text files, audio files, and possibly videos or stories. even pictures.
This is Assassin's Creed Infinity, or at least the only format that Ubisoft has managed to work with as a mod for the series. It's being held back by open world games that have gotten too big for their own good, and now they're being brought into the world of live services to make us mess around with cosmetics.
I understand and appreciate the intention to make The Animus Hub a home for Assassin's Creed and the modern storytelling style that the game doesn't push, but when the end goal is clear is to make us mess with the war it passes forever. , will soon become a tedious task.

Assassin's Creed Shadows