Funko Fusion Review

I have never collected Funko Pops, but Funko Fusion still caught my eye. I was intrigued by the strange concept of combining completely unrelated entertainment franchises into a third-person shooter, and when it turned out to be inspired. LEGO video games, I was even more on board. But after playing Funko FusionI can say that Funko fans should stick to buying the vinyl figures instead.




Funko FusionRandom IP collection sounds like a great idea on paper, but it doesn't work in practice. The list of franchises shown there Funko Fusion the gamut is on Five Nights at Freddy's the Mega Manrepresented by unlockable characters and playable stages. Seven of the franchises get a full world where most of the action takes place, even if the IPs chosen to get that extra focus seem to have been pulled out of a hat. It's amazing The Umbrella Academyyears after the peak of its popularity and emerged in the last season almost universally catered for, it has five levels dedicated to it if it is more culturally relevant in 2024, as the may loseonly have one. And if I like Edgar Wright's hilarious 2007 action comedy Hot Fuzzsurprisingly it also has five levels instead of Wright's Shaun diedwhere the more popular movies are easy.


However, it would be nice to see some special characters like Chucky Children's Games in Funko Fusionand there's an absurdity to it all that at least makes the whole thing entertaining to a high degree. Developers obviously love the IP shown there Funko Fusionwith clever touches like number five from Umbrella Academy teleporting instead of dodging like the other characters that can be played in the game. It's also great to see the world of these franchises and die-hard fans of the IP will get entertainment value from watching some level.


But when the game is really played, Funko Fusion is a disaster. Gamers will quickly forget the chaotic beauty of seeing random franchises thrown at a dart board when they're in the trenches trying to play the game. A normal Funko Fusion The level is an open area where the player can walk around, solve simple puzzles with vague objectives, and shoot enemies with lots of Funko Pops. It can be confusing at times to know where to go next or what to do, and the game suffers from being repetitive and buggy. Players won't know if they can't progress the story because they can't figure out what to do or because the game isn't working properly.


  • Will return in the future
  • Battlestar Galactica
  • Big Boy
  • Children's Games
  • Five Nights at Freddy's
  • Funko
  • Hot Fuzz
  • may lose
  • jaw
  • Jurassic Park
  • KFC
  • Knight Rider
  • Lord of the universe
  • M3GAN
  • Mega Man
  • The mother
  • No
  • Scott Pilgrim vs. the world
  • Shaun died
  • Team Fortress 2 (DLC)
  • The things
  • The Umbrella Academy
  • The Walking Dead (DLC)
  • Voltron: Legendary Defender
  • Xena: Warrior Princess


And even when everything is going well, Funko Fusion goals can be really boring. Many levels have escort missions, which are not very fun. The most annoying escort mission can be found in a Jurassic World a process in which gyroball players must navigate through areas that they have explored in previous levels. The player must hold the enemy by the ball and stay close to it to make it move, but touching the ball knocks the player out. This will happen ten or more times by the time the player reaches the end of the level. Connect to maximum lag Jurassic World seems to suffer in levels, and players will not want to repeat them.


Unfortunately, wake up Funko FusionHidden characters and levels often mean repeating completed steps, which makes the game even more repetitive. Taking a page from LEGO playbook, players are encouraged to replay levels using different characters with unique abilities that can be used to solve puzzles that were not possible in the first game. In theory it might give Funko Fusion There is a lot of replay value, but since the levels are already very miserable in the game, the thought of returning them leaves one with a deep sense of fear.

The Funko Fusion Boss fight is terrible


Funko FusionThe biggest problem appears in the boss battles. Like height, Funko Fusion Boss fights are repetitive, have cars, and often take too long. Many of the bosses rely on ground attacks that send out waves for the player to jump on, and in most cases, killing them is a matter of shooting weak points or filling pipes with purple goo. Bosses are annoying because they often take too long to show up for damage, and even then, some of them take so long to kill that players start to wonder if the game even exists.

But if Funko FusionThe boss fight is horrible, 10:10 The game has made a lot of improvements compared to when the game was first launched. The last one Funko Fusion The update rebalanced some of the main battles to make them more tolerable, especially when it comes to taking down the ever-growing enemies. Before updating, Funko Fusion players did not have to face the boss, but in some cases, the endless barrage of enemies that made it difficult to focus on the battle itself. These enemies also often interrupt the stream, which made the healing or activation of fans more than necessary. After the update, Funko FusionThe boss fights are greatly improved, although the basic design is still lacking.


The final boss fight is at the end of the Funko Fusion the world ends in a kaiju-like battle where players don't actually participate but watch the action, which is anti-climactic, to say the least. The stories told in each world suffer from a lack of pay, with The Umbrella Academy the world is one of the worst offenders. Its first two missions tell the story of season 1, but season 2 is often skipped over, and then the last two levels take place in season 3. It's impossible to follow. or take care of. Funko Fusion trying to imitate LEGO the way the story is told in the game, but it's a bad example.

Funko Fusion
The latest balance update also improved progression, allowing players to unlock new worlds faster and reach the final boss without having to complete all levels.


From the unfunny cutscenes to the general idea, Funko Fusion often appears as a non-brand LEGO game. It tries to recreate something like the fun of destroying everything in sight, but it gives something less satisfying because most of the things the player gets are not even broken. They usually jump, spin and shoot small orbs that work Funko Fusionthe money. Players can invest in machines scattered throughout the level to obtain healing items and weapons, as well as create important items that are required in every stage. I think that's how it should be Funko Fusion's are similar to what can be built in the LEGO game, but like another way Funko Fusion trying to imitate LEGO game, does not generate the same excitement.


A defining feature of LEGO game is cooperative support. predicted, Funko Fusion The partnership has been confirmed for a long time, but it is missing from the game as of this writing. Funko Fusion is getting online co-op in October, but having a major feature missing from launch is a very troubling decision. Anyone interested in the game Funko Fusion would have done it at the time of co-op in the game, and the levels are almost not fun enough to justify playing them again with friends.

Funko Fusion its bottom-of-the-barrel gameplay lacks interesting concepts, and it's hard to see how co-op could be more tolerable. That being said, the final balance update of the game NO did it at least for the better, and so maybe the next update will make a bigger difference than expected.


Funko Fusion is available for PC, PS5, and Xbox Series X with Switch and PS4 versions launching on November 15. Game Rant was provided a PC code for this review.

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