Key Takeaways
- M16A4: High efficiency, switch between semi and burst for effectiveness.
- SG552/K416: Close combat specialist with high DPS and low TTK.
- QBZ: Easy to use out of the box, good at mid range with good handling.
Delta Force returns after a 15-year hiatus with the latest installment. It is also called Delta Force: Hawk Opsthe latest in the series comes in a game like Escape from Tarkov SY waraction shooter and side-by-side battle mode – and all for free.
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How to calibrate weapons in Delta Force
Adjust the minor stats of your weapons and tune them to perfection using the Calibration feature in Delta Force.
This list will cover the best of the Assault Rifles but is subject to change as we spend more time in the game, and the clear meta remains. This list will also cover Assault Rifles across all classes, meaning that not all of these weapons will be available for each class due to certain roles being restricted to certain weapons.
6 M16A4
High flexibility
- Damage: 25
- Height: 30m
- Controls: 40
- Maintenance: 56
- Stability: 57
- Accuracy: 54
The M16A4 straddles the line between Marksman Rifle and Assault Rifle, although it takes some skill to handle both aspects of the weapon effectively. The key to the M16A4 is knowing when to keep it in semi, and when to switch it to burst fire. In bursts, the weapon can be killed with a single trigger pull, but the recoil from it makes it useless at range.
In semi, the M16A4 is easy to control but loses the damage potential that can be devastating at close range. It requires some refinement, but the M16A4 can be used effectively in any area when properly configured. And remember that you can use multiple views – this weapon is almost exclusively designed for use with tilting views and variable zoom.
5 SG552 or K416
Same as SMG
- Damage: 19 (SG552), 21 (K416)
- Height: 40m (SG552), 20m (K416)
- Controls: 46 (SG552), 44 (K416)
- Handling: 61 (SG552), 61 (K416)
- Order: 52 (SG552), 52 (K416)
- Accuracy: 53 (SG552), 57 (K416)
- RPM: 906rpm (SG552), 880rpm (K416)
These weapons are not completely interchangeable, but each has a specific role in the Assault Rifle category: close combat. Both weapons have a very high rate of fire, and very high DPS, but weaker natural control (which dictates the weapon's kick).
There is a slight difference between the two: the K416 has better tracking power, while the SG has better speed and hip-fire. Either of them can be used to dominate at close range despite these differences, and with a fairly consistent rate of fire and damage, these guns have a very low TTK that shines in the SMG area.
4 CAR-15
Easiest to use with Attachments
- Damage: 25
- Height: 30m
- Controls: 50
- Maintenance: 58
- Order: 55
- Accuracy: 53
- RPM: 632rpm
The CAR-15 is one of the first weapons for all classes, and the most versatile rifle, able to use many tools from other weapons such as the M16 and M4A1. It takes a few levels and tweaks before it becomes manageable, but once it does, it's a simple weapon that's light and effective at short and medium range.
Of the existing weapons, this is probably one of the easiest to use; a great weapon for people who are less confident in their aim when Control is refined.
3 AKS-74
High control and damage
- Damage: 27
- Height: 30m
- Controls: 35
- Maintenance: 60
- Stability: 53
- Accuracy: 52
- RPM: 533rpm
The AKS-74 excels at jumping, and is even better at sticking. The driving force behind what makes the AKS-74 so good is its predictability; He kicks hard, but the recoil is almost completely vertical.
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Delta Force: 1 best weapon, no
Even with their deadliest weapons locked at high altitudes, Delta Force's best Tier 1 guns still pack a punch.
This makes holding the round a simple downward movement, which makes the weapon easier to use in the field, good exercise, and amazing hip-fire, the AKS-74 is a choice good across the board.
2 QBZ
Very easy to use out of the box
- Damage: 22
- Height: 40m
- Controls: 52
- Maintenance: 55
- Stability: 58
- Accuracy: 54
- RPM: 679rpm
The QBZ is a mid-range monster and one of the best Assault rifles out there. Cost and lead time for the AKS-74 and the CAR-15. It works well at both ends of the wide spectrum, making it perfect for tilting views and variable zoom.
On top of that, high damage can make close engagements end as soon as they start with a lucky shot. In addition, it is easy to use simply because of the good basic statistics.
1 H3
Assault Rifle and Marksman Rifle in One
- Damage: 26
- Height: 40m
- Controls: 32
- Maintenance: 51
- Stability: 62
- Accuracy: 45
- RPM: 533rpm
The G3 has the highest stopping power at the longest range for most combat experience. Chambered in 7.62x51mm, the G3 is deadly at medium and long ranges, and well-built to keep up with Marksman rifles.
This weapon is great for tagging Snipers from a distance, supporting defenses, or taking them down long enough to change positions. Although this weapon only has a 20-round mag to begin with, Delta ForceTTK's low TTK makes it enough to wipe out an entire team, with additional magazine options available later.